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Based on our record, Google ARCore should be more popular than Reality Composer. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Not really, the OS that runs this headset was kinda confirmed by Apple themselves to be called RealityOS....and then there’s already AR products by apple that use this naming scheme such as RealityKit and Reality Composer. Source: almost 2 years ago
Reality Converter app: https://developer.apple.com/augmented-reality/tools/ I did try to use the CLI version (USDZ Tools), as I prefer CLI tools, but they bundle Python with it and I was having a real hard time getting it to work correctly with my PATH version of Python managed by brew. So used the GUI version (Reality Converter app). Source: about 2 years ago
Maybe Reality Composer? It's built to make 3D objects for AR. Https://developer.apple.com/augmented-reality/tools/. Source: about 2 years ago
Try opening the USDZ file in Reality Converter. Does the model appear textured? Click on the Materials button in the top right, do the textures show up on the right sidebar? Are the textures too large (> 2048 x 2048)? Some older graphics cards have problems with textures that don't have a size that is 2n e.g. 211 = 2048 x 2048. Source: over 2 years ago
There is this tool https://developer.apple.com/augmented-reality/tools/ it is quite new and probably not worth it. Source: about 3 years ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
UniteAR - An augmented reality application for android.
Apple ARKit - A framework to create Augmented Reality experiences for iOS
GuriVR - Create a VR experience by simply describing it with words!
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
Tilt Brush Toolkit - Toolkit from Google, to bring Tilt Brush art to other creative projects.
ARToolKit - The world's most widely used tracking library for augmented reality.