Software Alternatives, Accelerators & Startups

raylib VS Lokalise

Compare raylib VS Lokalise and see what are their differences

raylib logo raylib

Cross-platform, open-source game development library in C.

Lokalise logo Lokalise

Localization tool for software developers. Web-based collaborative multi-platform editor, API/CLI, numerous plugins, iOS and Android SDK.
  • raylib Landing page
    Landing page //
    2022-07-08
  • Lokalise Landing page
    Landing page //
    2023-08-27

Lokalise is a translation management system, which is designed to make the process of localization faster and easier. Our platform reduces manual work and routine tasks that appear while translating web and mobile apps, games, and other software.

With Lokalise you can: ✓ Translate your localization files (.xml, .strings, .json, .xliff, etc). ✓ Collaborate and manage all your software localization projects in one platform. ✓ Integrate translation into the development and deployment process. ✓ Set up automated workflows via API, use webhooks or integrate with other services (GitHub, Slack, JIRA, Sketch, etc). ✓ Add screenshots for automatic recognition and matching with the text strings in your projects. ✓ Upload Sketch artboards to Lokalise and allow translators to work before development starts. ✓ Preview in real-time how the translations will look like in your web or mobile app (iOS and Android SDK). ✓ Order professional translations from Lokalise translators or use machine translation.

raylib videos

Raylib 3.0 Released -- The Best Way to Learn C or C++ Game Development*

More videos:

  • Tutorial - Raylib tutorial | Episode 1 | Setting up Raylib and Creating a Window
  • Review - RayLib Receives An Epic MegaGrant!

Lokalise videos

Lokalise: Uploading files tutorial. File formats

More videos:

  • Review - Lokalise SDK – Live Edit Module
  • Review - Lokalise: Downloading files

Category Popularity

0-100% (relative to raylib and Lokalise)
Game Engine
100 100%
0% 0
Localization
0 0%
100% 100
Game Development
100 100%
0% 0
Website Localization
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare raylib and Lokalise

raylib Reviews

  1. Raylib, a hidden Powerhouse

    I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.

    🏁 Competitors: MonoGame, Pygame

Lokalise Reviews

We have no reviews of Lokalise yet.
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Social recommendations and mentions

Based on our record, Lokalise should be more popular than raylib. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

raylib mentions (6)

  • Are there any game engines that support 3D that are more code orientated?
    It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
  • How can I make graphics games using cpp?
    I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
  • Best C++ libraries for 2D game development
    I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
  • Question about graphic/game libraries
    Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
  • confused new dev
    The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
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Lokalise mentions (11)

  • I need your help with ARB sample files
    I'm pretty sure, you'll find companies like this one which provide a nice GUI for helping with l10n or this one which offers translation services or this page that offers to convert between different formats, one of which probably has a nice GUI tool. Found them by 20 secs of googling. Source: about 1 year ago
  • Localizations in Flutter
    Localise has no problem reading the json files or export to json, we recently started using it in collaboration with external translators. Source: about 1 year ago
  • Why can't Apple fully translate their iOS interface into all supported languages?
    Actually I don't have "my" app. But in our app we use https://lokalise.com/ to localize it even to Norwegian. Our team is not the most expensive company in the world btw. And we don't have 1B+ users all over the world. Source: about 1 year ago
  • Markdown, Asciidoc, or reStructuredText - a tale of docs-as-code
    Internationalization (i18n) pain for a documentation project is a process problem, not a feature gap. Documentation frameworks are not meant to translate your developer docs for you into the language of your choice. Some frameworks might offer i18n support, like the Crowdin support in Docusauraus v2. With Jekyll, you have to pick a theme like this one. I doubt if the reST or adoc frameworks would differ much from... - Source: dev.to / over 1 year ago
  • I made a site that enables super simple translation management and directly integrates with the Github repository
    I've been thinking about building a micro saas very similar to this after having so many issues coordinating the localization of several products I manage. The only robust options in the market are incredibly expensive (for example https://lokalise.com/). Source: almost 2 years ago
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What are some alternatives?

When comparing raylib and Lokalise, you can also consider the following products

SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

Phrase - A platform offering AI-powered translation tools for localization at scale.

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

Transifex - Transifex makes it easy to collect, translate and deliver digital content, web and mobile apps in multiple languages. Localization for agile teams.

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

POEditor - The translation and localization management platform that's easy to use *and* affordable!