Based on our record, Pusher seems to be a lot more popular than Apple Game Center. While we know about 50 links to Pusher, we've tracked only 3 mentions of Apple Game Center. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Now let's push the notification to pusher. First you have to go to Https://pusher.com/ login create an app an get API keys. Then fill them in your .env file. - Source: dev.to / about 1 month ago
Pusher.com — Realtime messaging service. Free for up to 100 simultaneous connections and 200,000 messages/day. - Source: dev.to / 4 months ago
Another tool is pusher but have a high cost https://pusher.com/. Source: 6 months ago
Pusher specializes in realtime WebSockets and offers a straightforward way to integrate realtime features into your React app. It's a reliable choice for apps that need to send notifications based on realtime events. - Source: dev.to / 8 months ago
Why are you considering building your own websocket service instead of using something like https://pusher.com/ ? Source: 11 months ago
Anything you put elsewhere is not more secure, unless you are more secure than Apple's servers, which seems highly unlikely. If you don't have it, it can't get compromised. The user has an iCloud account, you can write to iCloud storage without making them "sign in" to your app. It's their data, they can find it in the folder for your app in their iCloud drive on a Mac. And see... - Source: Hacker News / 24 days ago
Why do you need them to have an account? What on your roadmap requires it? And perhaps you could leverage Game Center accounts for "play" data, which leverages Apple's sensitivity to provide privacy while allowing achievements, multiplayer, and turn-based games, between partners. https://developer.apple.com/game-center/. - Source: Hacker News / 24 days ago
u/JTostitos is right though that Game Center was designed for this although it has gone out of style with many game studios lately. But it all depends on how the game is designed... If you require constant client-server communications then implementing Game Center doesn't really make sense when you can easily roll your own leaderboard on the server. Source: about 2 years ago
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