Based on our record, Pure Data should be more popular than SoX. It has been mentiond 38 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
My most recommended method for beginners has always been PD (https://puredata.info/) combined with The Theory and Technique of Electronic Music: (https://msp.ucsd.edu/techniques/latest/book.pdf) and this book (https://mitpress.mit.edu/9780262014410/designing-sound/). Eli's tutorials on SuperCollider are also very helpful: https://www.youtube.com/@elifieldsteel Of course, my project Glicol can also be helpful for... - Source: Hacker News / 13 days ago
For node based workflows, check out Max or Pure Data. https://cycling74.com/products/max https://puredata.info/. - Source: Hacker News / 4 months ago
Tools like Ossia Score, Chataigne and PureData (pd) can also help a ton in building interactive art and triggering other A/V software. Source: about 1 year ago
WebPd is a highly modular compiler for audio programming language Pure Data allowing to run .pd patches on web pages. It converts the audio graph and processing objects from a patch into plain human-readable JavaScript or WebAssembly which can then be integrated directly into any web application. Source: about 1 year ago
You might also be interested in the very different Pure Data (http://puredata.info/) environment, which is also free and open-source. It uses a visual programming approach, which many people like but if you are already a programmer it might seem inconvenient in comparison. Source: about 1 year ago
To get the WAV file, some of the ways are using sox and running the command sox -e signed-integer -b 16 -r 16k -c 1 out.raw out.wav, or writing a python script using the wave library. Source: 12 months ago
Also sox can be handy for just audio. You can't beat ffmpeg in general, finding the right command options and testing can take time but with any of them it's worth building up your toolkit. Source: about 1 year ago
SoX is great for 99% of command-line audio work. The documentation can be tough to follow (and sometimes just missing or wrong), but once you wrap your head around the syntax and chaining effects together it is impressive what you can do. Source: over 1 year ago
To answer your question: https://sox.sourceforge.net/. Source: over 1 year ago
For no good reason, this prompted me to attempt to write a function in Bash which takes advantage of SoX to snap recorded audio to a desired length by speeding up or slowing down as needed. Source: over 1 year ago
SuperCollider - A real time audio synthesis engine, and an object-oriented programming language specialised for...
Audacity - Audacity is a free and open-source audio production software suite that includes a surprising array of editing tools and recording systems.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
DSP-Quattro - DSP-Quattro
VCV Rack - A cross-platform modular synthesizer.
Reaper - Reaper is a focused digital audio workstation (DAW) developed by Cockos. In the creation of the software, the digital audio technology company intended to make audio editing accessible to the masses.