Based on our record, Game Center should be more popular than PubNub. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I first learned about gRPC about five years go. Since that moment in time when an engineer at PubNub introduced me to the framework, I have let the idea of gRPC simmer more in the background, especially since I was already rather steeped in REST, Open API, Swagger, and other sundries seen in the broader API space (miss you, Mashery. There seemed to be plenty of great tooling, documentation and technologies... - Source: dev.to / over 2 years ago
Anything you put elsewhere is not more secure, unless you are more secure than Apple's servers, which seems highly unlikely. If you don't have it, it can't get compromised. The user has an iCloud account, you can write to iCloud storage without making them "sign in" to your app. It's their data, they can find it in the folder for your app in their iCloud drive on a Mac. And see... - Source: Hacker News / 4 days ago
Why do you need them to have an account? What on your roadmap requires it? And perhaps you could leverage Game Center accounts for "play" data, which leverages Apple's sensitivity to provide privacy while allowing achievements, multiplayer, and turn-based games, between partners. https://developer.apple.com/game-center/. - Source: Hacker News / 4 days ago
u/JTostitos is right though that Game Center was designed for this although it has gone out of style with many game studios lately. But it all depends on how the game is designed... If you require constant client-server communications then implementing Game Center doesn't really make sense when you can easily roll your own leaderboard on the server. Source: almost 2 years ago
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