Based on our record, Proto.io should be more popular than Armor Paint. It has been mentiond 27 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
As it will be a team project then in the beginning I suggest to define the least minimum your team is going to deliver. And then divide up the tasks on who does what. As a backup plan somebody should know how to use Figma or proto.io for prototyping. Like that even when you do not manage to finish a fully working product in these 17 hours then you can still present a prototype. With prototyping tools you can make... Source: about 1 year ago
A prototyping tool. Figma, proto.io or something else. Often you have to make a mock up first, for a client or for a business side, before you start working on the code. Source: about 1 year ago
First request, break out the calls using WhenAll() as you're doing or even use a divide and conquer approach using a background worker service or using an actor system (proto.io) or simple threading w/ Task.Run() and splitting the work load among the threads. Source: about 1 year ago
For sure I suggest you to learn to use Figma and/or proto.io . These are prototyping tools. Source: over 1 year ago
Once you are happy with that you can start to flesh things out visually with mockups and make a more high fidelity prototype using something like Adobe XD or proto.io and user test that. Source: over 1 year ago
I am glad people are working on it!! Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine. I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just... - Source: Hacker News / 2 months ago
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results. Source: 10 months ago
One of the best examples of this is Armorpaint an open source texture painting tool. Source: over 1 year ago
ArmorPaint - haven't used that one, but it looks promissing. Source: over 1 year ago
- Snowrunner Game - from either steam or epic games - Text Editor - I use atom from GitHub (https://atom.io/) - 3D modelling Software - I use Blender (https://www.blender.org/download/) - Texturing Software - I use ArmorPaint (https://armorpaint.org/) - Image Software that can open and edit tga files - I use Affinity Designer (https://affinity.serif.com/en-gb/designer/) - File zip Software - I use 7zip... Source: almost 2 years ago
Invision - Prototyping and collaboration for design teams
Quixel Mixer - Mixer is a PBR creation suite that uses brushes and non-destructive layering to generate all types of maps.
Balsamiq - Balsamiq. Rapid, effective and fun wireframing software.
Substance 3D Painter - Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.
Moqups - The most stunning HTML5 app for creating resolution-independent SVG mockups, wireframes & interactive prototypes for your next project
3D-Coat - 3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.