I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Processing seems to be a lot more popular than raylib. While we know about 334 links to Processing, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The Processing Foundation is thrilled to announce the open call for pr05 (pronounced “pros”), a new grant and mentorship initiative designed to support the professional growth of early to mid-career software developers through hands-on involvement in open-source projects. This is a unique opportunity to grow as a developer while making a tangible impact on software projects used by millions of creatives, artists,... - Source: dev.to / 20 days ago
Reply I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project. Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more... - Source: Hacker News / 2 months ago
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment. [0] https://processing.org/. - Source: Hacker News / 3 months ago
Processing? https://processing.org/ Or do you specifically mean mathematical diagrams and a DSL specifically for that? - Source: Hacker News / 5 months ago
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code). Source: 6 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
p5.js - JS library for creating graphic and interactive experiences
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Pure Data - Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical...
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...