BuildBox is recommended for beginners, educators, and hobbyist game developers who want to create simple to moderately complex games quickly and efficiently. It's also suitable for non-developers interested in learning game design or creating games as a side project.
Based on our record, Processing seems to be a lot more popular than BuildBox. While we know about 340 links to Processing, we've tracked only 2 mentions of BuildBox. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You can learn more about the Processing software and community at processing.org, or visit the Processing4 repository, Processing website repository, and our roadmap. - Source: dev.to / 27 days ago
>web dev/gradle/java knowledge to build something like this Web dev (and not just in java) is dominated by "component integration" concerns, containing lots of structure but little content. Computation is delegated to libraries, and the problems more about complexity of integration (at build time) scaled distributed systems (at runtime). In contrast, writing a simulation is computationally intensive, so... - Source: Hacker News / about 1 month ago
See https://bleuje.com/animationsite/2024_1/ for a collection of programmatic black and white animations made with https://processing.org/ He even publishes the source code on https://github.com/Bleuje/processing-animations-code/tree/ma.... - Source: Hacker News / 5 months ago
This is a nice comment and speaks to the notion that every medium has its own characteristic feel even is not "better" by some metric (e.g. Vinyl vs CDs, vs cassettes, vs live radio, vs mp3, etc.). A similar feeling of immediacy without any intervening concerns is hacking away at a Processing [https://processing.org/] sketch. In some sense it's the complete opposite of retro computing, but it engenders similar... - Source: Hacker News / 9 months ago
In high school the first languages and tools I remember using were things like Turing, Processing, GreenFoot and BlueJ. All of which were learning tools, and with the exception of Turing, were Java abstractions with the main focus on graphical programming. These tools allowed me to do some pretty cool things, very quickly. These early experience are really what inspired my interest. - Source: dev.to / 10 months ago
BuildBox takes these components and provides a development environment that allows non-coders to drag and drop assets and game logic to build their games from scratch. Budding designers can get started with a handful of templates that can be further customized with bespoke animation and event scripting to make games truly unique. Create 2D or 3D games with homemade art assets or purchase assets from the BuildBox... - Source: dev.to / over 2 years ago
Https://signup.buildbox.com/ it isn't opensource, because no one is willing to do that much work for no money. Source: over 3 years ago
p5.js - JS library for creating graphic and interactive experiences
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
OpenFrameworks - openFrameworks
Unity - The multiplatform game creation tools for everyone.
TouchDesigner - TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.