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Processing.js VS PixiJS

Compare Processing.js VS PixiJS and see what are their differences

Processing.js logo Processing.js

Processing.js is an open programming language, port of the ...

PixiJS logo PixiJS

Fast and flexible WebGL-based HTML5 game and app development library.
  • Processing.js Landing page
    Landing page //
    2023-09-16
  • PixiJS Landing page
    Landing page //
    2023-07-25

Processing.js features and specs

  • Easy Transition from Processing
    Processing.js allows developers familiar with the Processing programming language to easily transition their applications to the web environment without needing to rewrite significant portions of code.
  • Web-based Graphics
    Developers can leverage Processing.js to create visually appealing graphics that run directly in a web browser, eschewing the need for additional software like Java applets.
  • Interactive Visualizations
    The library supports dynamic and interactive visualizations, making it ideal for projects that require animated graphics and user interaction.
  • Open Source
    Being an open-source project, Processing.js fosters a community-driven development model where developers can contribute to and expand the library’s capabilities.
  • Quick Setup
    Processing.js requires only a simple script inclusion to start developing, making it relatively easy and quick to set up for those wanting to prototype graphics quickly.

Possible disadvantages of Processing.js

  • Performance Overhead
    Running animations and graphics through a JavaScript library in the browser can have performance limitations, especially when dealing with complex or resource-intensive tasks.
  • Browser Compatibility Issues
    Processing.js can have compatibility issues with different web browsers, which can lead to inconsistent visualizations across platforms.
  • Limited Community and Support
    The library has a relatively smaller user base compared to more recent JavaScript graphics libraries, meaning less community support and fewer updates.
  • Deprecated
    The project is effectively deprecated, as it hasn't received updates in recent years, and modern alternatives like p5.js offer more features and active development.
  • Not Full JavaScript Utility
    Since it's primarily designed to replicate the Processing language, it may not always take full advantage of typical JavaScript idioms or integrate seamlessly with other JavaScript frameworks.

PixiJS features and specs

  • Performance
    PixiJS provides high performance through the use of WebGL, offering fast rendering capabilities that can handle complex scenes and animations efficiently.
  • Cross-Platform
    PixiJS is compatible with various platforms, including desktops, tablets, and mobile devices, ensuring a consistent experience across different environments.
  • Rich Features
    It comes with a variety of built-in features such as sprites, filters, masks, and support for different shapes and textures, which makes it powerful for creating interactive graphics.
  • Ease of Use
    The library offers a user-friendly API and extensive documentation, making it easy to learn and integrate into projects, even for developers who are new to WebGL.
  • Community Support
    PixiJS has an active community and a wealth of resources including forums, tutorials, and GitHub repositories, which help users troubleshoot issues and improve their projects.

Possible disadvantages of PixiJS

  • Size
    PixiJS can be relatively large in terms of file size, which may affect load times and performance, particularly for users with slow internet connections or limited bandwidth.
  • Browser Compatibility
    Since PixiJS relies heavily on WebGL, it may face compatibility issues with older browsers or devices that do not support advanced WebGL features.
  • Complexity
    While powerful, PixiJS can become complex when building more advanced applications, requiring a deep understanding of 3D graphics and WebGL concepts.
  • Limited 3D Support
    PixiJS is primarily a 2D rendering engine and lacks comprehensive support for 3D graphics, which might be a limitation for projects requiring 3D rendering.
  • Memory Management
    Handling memory efficiently can be challenging, especially in complex scenes with many textures and sprites, leading to potential memory leaks or performance degradation.

Processing.js videos

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PixiJS videos

PixiJS Part 3: Renderer, Ticker, & Stage

More videos:

  • Review - Learn PixiJS in 20 Minutes

Category Popularity

0-100% (relative to Processing.js and PixiJS)
Javascript UI Libraries
16 16%
84% 84
Flowcharts
11 11%
89% 89
Org Charts
100 100%
0% 0
Game Engine
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Processing.js and PixiJS

Processing.js Reviews

The Best Data Visualization Tools - Top 30 BI Software
Processing.js is a JavaScript library that uses the Processing visual programming language. It is web-oriented and lets you bring the power of Processing to create data visualizations for your web pages. Processing.js requires an HTML5-compatible browser to work.
Source: improvado.io

PixiJS Reviews

We have no reviews of PixiJS yet.
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Social recommendations and mentions

Based on our record, PixiJS seems to be a lot more popular than Processing.js. While we know about 72 links to PixiJS, we've tracked only 1 mention of Processing.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Processing.js mentions (1)

  • What are the main differences between processing.js and processing.py?
    With processing.js I think you mean p5.js, since the development of processing.js has been archived in 2018 (https://github.com/processing-js/processing-js ). Source: over 2 years ago

PixiJS mentions (72)

  • Trying to Replace the DOM with Canvas — And Failing
    To improve performance, another team built a POC replacing standard DOM elements with a canvas managed by a library called pixi.js. The idea was to boost rendering speed. - Source: dev.to / about 2 months ago
  • Building an AI Powered Camera for David Bowie
    We can now decide how we want to display the data.image result back to our user. You can simply throw it up in an tag or generate a reveal video on the fly like I’ve done using Pixi.JS and MediaRecorder. Perhaps a topic for another dev blog. - Source: dev.to / 3 months ago
  • Tattooing The Black Keys Fans Using MediaDevices and PixiJS
    For this application, we gain access to the user’s camera using MediaDevices and then place it onto a PixiJS canvas as a video sprite. Then, we load the tattoo as an additional sprite and give it a bit of opacity and blending to bleed it into the user’s skin. Simple controls are added to allow the user to rotate, scale, and position the tattoo for the perfect inking. - Source: dev.to / 3 months ago
  • Chapter 1: Boring SVG Manipulation
    And canvas felt almost natural and invoked heavy nostalgia from the first time I touched keyboard and wrote primitive program to draw a house out of lines utilizing Basic. Later on I had a chance to broaden my expertise, when I was doing my hobby game project with Pixi and small bits and pieces on FindLabs pages. - Source: dev.to / 12 months ago
  • JSON Canvas – An open file format for infinite canvas data
    The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / about 1 year ago
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What are some alternatives?

When comparing Processing.js and PixiJS, you can also consider the following products

Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.

Three.js - A JavaScript 3D library which makes WebGL simpler.

p5.js - JS library for creating graphic and interactive experiences

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

GoJS - GoJS is a JavaScript library for building interactive diagrams on HTML web pages. Build apps with flowcharts, org charts, BPMN, UML, modeling, and other visual graph types.

Konva - Konva is 2d Canvas JavaScript framework for drawings shapes, animations, node nesting, layering, filtering, event handling, drag and drop and much more.