Based on our record, Polygonjs seems to be a lot more popular than Chart.js. While we know about 138 links to Polygonjs, we've tracked only 1 mention of Chart.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 1 year ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / about 1 year ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 1 year ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 1 year ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 1 year ago
Https://chartjs.org works well, but you have to call the update function yourself if you want to do some reactive updates. Source: almost 4 years ago
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