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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
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Hey r/gamedev, two years ago I started poly.pizza - a community sourced low poly asset library I created from scratch to save google poly from being lost. The post I made here about it was one of the most awarded posts on the sub (insane!). Source: about 1 year ago
You're way better off just finding a different model if you can't make a lower poly version yourself. I'd go look on other sites like poly.pizza and models-resource.com. Source: over 1 year ago
Go to https://www.thingiverse.com/ Https://sketchfab.com/ Https://poly.pizza/ Find a model you like, download, import in Blender, decimate modifier, export so the file has less than 2MB, import in TTS. (for larger, more complex models you'll have to download unity too and it's a bit more of a hassle). Source: over 1 year ago
For the most curious my motivation comes from VR. I prototype in VR, WebXR to be precise, so the foundational primitive for VR scenes are 3D models, hence the interest. Also if that helps there are repositories of 3D models with a certain style, like "low poly" (few polygons to be usable on low end devices) e.g https://poly.pizza/ that could help this kind of work. Source: almost 2 years ago
The fastest way to get good IMO is to download simple models from a place like poly.pizza and recreate them. Source: almost 2 years ago
Aside from this, I noticed the 2D game section was written using the Lua programming language, and the 3D game section used the Unity Game engine. Having played around with Lua for a bit, I realised I didn't like using it. There wasn't any rational reason for my dislike. It was mostly vibes but, considering one of my primary goals was entertainment, it was a real issue I had to resolve otherwise I'd likely drop... - Source: dev.to / 14 days ago
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / about 1 month ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 6 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 7 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 7 months ago
Sketchfab - Sketchfab is an industrial design software tool is useful for ideation and for beginners in the industrial design field.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
echo3D - Cloud platform for 3D asset management
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
itch.io - An online game marketplace and community.
Godot Engine - Feature-packed 2D and 3D open source game engine.