PlugXR empowers you to transform your content and create a worthwhile augmented reality campaign. Now you can Create your AR projects in just a few clicks. We offer you an easy-to-use Cloud-based augmented reality platform - PlugXR Creator to let you create AR apps and experiences. Our platform comprises advanced features that give you the flexibility to design and publish your AR apps without any coding skills or coding experts.
With PlugXR Creator, you can easily integrate and publish your existing app through this platform. We have seen several organizations executing successful projects like Mobile AR Cloud, Mobile AR Offline, Web AR, and Mobile AR with our platforms. The PlugXR Creator tool comprises several object properties, assets, events, grid controls, animations, and objects.
PlugXR Creator is compatible with all major assets, including 2D, 3D, images, videos, alpha videos, audio, sprite images, particle effects, and so on. Our asset converter tools will let you convert and optimize your assets to a format that PlugXR Creator supports. You can utilize these features according to your app requirement and publish the app at the end on Android and iOS platforms.
have found PlugXR to be invaluable in bringing my designs to life. Because of the platform's no-code, no-dependency features, I could create interactive and immersive prototypes with easy drag and drop. It allowed me to showcase my ideas in a much more engaging and effective way than traditional methods. The platform is user-friendly, with decent customer support. Easy to use, and amazing to build
Based on our record, GTK seems to be more popular. It has been mentiond 6 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Wha? An example of a barebones GTK JavaScript app is right there on the front page. One click on the bindings link, will send you to the official GNOME-hosted GitLab repo for gjs, which in-turn, has links to official API documentation. Source: over 1 year ago
I think what is lacking is a kind of introduction similar to what you have written in your post now. Myself, I am totally new to GTK. I come as a user of Gnome. All I knew until today was that to develop applications for Gnome, preferably I should use something called GTK. And I heard so much about the recent version that came out - GTK 4. So I started to look for a Getting Started tutorial for GTK 4, to build... Source: about 2 years ago
BTW, I think the GTK team should really step up their game in terms of how to encourage new people into their ecosystem. Seeing that windows screenshot in the official tutorial makes me think I'm dealing with some old technology. Also, the official gtk.org has two separate tutorials that show very similar applications being built. Source: about 2 years ago
Faces of GNOME Faces of GNOME is an initiative to create something similar to People of Mozilla / Mozillians which is a directory of active, current or past GNOME Contributors. Faces of GNOME (Current Demo HERE) aims to give a space for every GNOME Contributor, GNOME Foundation Member and more. It is being designed to showcase the list of current Maintainers, People that spoke at GNOME Conferences/Events, GNOME... Source: over 2 years ago
My advice is to basically learn how to write GTK apps using Python. Source: over 2 years ago
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