Pattern Monster's answer
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Pattern Monster. While we know about 204 links to Unity, we've tracked only 11 mentions of Pattern Monster. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Pattern Monster: A simple online pattern generator to create repeatable SVG patterns. Perfect for website backgrounds, apparel, branding, packaging design and more. - Source: dev.to / about 1 year ago
SVG Patterns (if it counts as illustration:) https://pattern.monster/. Source: about 2 years ago
For the back of the card I'll use and SVG pattern, feel free to use the one you like the most from Pattern Monster. Also center the background image with background-position, and make it cover the full card by adding background-size: cover;. - Source: dev.to / over 2 years ago
I'd like to put together a POC to show some possible solutions. I know there are some tools out there such as https://pattern.monster/ and https://haikei.app/ which can generate images, but ideally this would be a library or at least an API I can hook into, so admins can just create templates in our admin application without having to go to an external site and manually knock a thumbnail up. Although not required,... Source: over 2 years ago
Bonus points for adding a custom background - pattern.monster is a must-use, in my personal, humble opinion. Source: almost 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 3 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
Patterninja - Create patterns online
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
PatternPad - Create beautiful geometric patterns
Godot Engine - Feature-packed 2D and 3D open source game engine.
Doodad.dev's Pattern Generator - A free tool for creating unique, royalty-free, repeatable patterns.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.