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OpenGL VS Allegro

Compare OpenGL VS Allegro and see what are their differences

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OpenGL logo OpenGL

OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics...

Allegro logo Allegro

Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
  • OpenGL Landing page
    Landing page //
    2021-09-25
  • Allegro Landing page
    Landing page //
    2022-09-17

OpenGL features and specs

  • Cross-platform Compatibility
    OpenGL is platform-independent, allowing developers to write code that can run on multiple platforms such as Windows, macOS, Linux, and others without modification.
  • Wide Hardware Support
    Extensive support across a broad range of graphics hardware, making it a reliable choice for ensuring that applications will work on various devices.
  • Open Source
    As an open-source graphics API, OpenGL allows for extensive collaboration and contributions from the community, improving its features and performance over time.
  • Industry Standard
    Used widely in the industry for professional applications in areas like CAD, virtual reality, and video games, providing good community support and documentation.
  • Rich Feature Set
    Provides a comprehensive set of features for rendering 2D and 3D vector graphics, offering flexibility for developers to create complex visual effects.

Possible disadvantages of OpenGL

  • Complexity
    OpenGL's vast array of features and options can lead to a steep learning curve for new developers who may find it challenging to implement even basic tasks.
  • Obsolete Features
    Some parts of OpenGL are considered outdated, with legacy functionality that may complicate development and require additional effort to modernize older codebases.
  • Performance Overhead
    While generally efficient, OpenGL can introduce overhead compared to lower-level APIs like Vulkan or Direct3D, which offer more direct control of graphics hardware resources.
  • Fragmented Support
    Different platforms and graphics card vendors may implement OpenGL features inconsistently, requiring extra testing and potentially platform-specific workarounds.
  • Low Abstraction
    Despite its flexibility, OpenGL provides a lower level of abstraction compared to some newer APIs, meaning that developers must manage more of the graphics pipeline manually.

Allegro features and specs

  • Cross-Platform Support
    Allegro supports multiple platforms, including Windows, macOS, Linux, iOS, and Android, allowing developers to create applications that work across diverse systems.
  • Open Source
    Being open source, Allegro is free to use and modify. This encourages community involvement and ensures continuous improvement and adaptability to user needs.
  • Comprehensive Documentation
    Allegro offers extensive documentation and numerous tutorials, making it easier for beginners to learn and for seasoned developers to find solutions to specific problems.
  • Strong Community Support
    The library is backed by an active community of developers who contribute to forums and resources, providing assistance and sharing knowledge.
  • Simple API
    Allegro features a straightforward and easy-to-understand API, making it accessible for beginners and allowing for rapid development of 2D games and multimedia applications.

Possible disadvantages of Allegro

  • Limited 3D Support
    Allegro is primarily designed for 2D graphics, and while it can handle basic 3D rendering, it is not as robust or feature-rich as dedicated 3D engines.
  • Lack of Advanced Features
    Compared to larger game engines, Allegro lacks certain advanced features like complex animation tools and integrated development environments, which may limit its use in high-end game development.
  • Smaller Ecosystem
    The ecosystem around Allegro is smaller compared to other well-established frameworks and engines like Unity or Unreal, leading to fewer third-party tools and plugins.
  • Performance Limitations
    While suitable for simple games and applications, Allegro might struggle with performance optimization and efficiency in very resource-intensive or complex projects.
  • Dependency Management
    Setting up Allegro and its dependencies can be challenging for newcomers, requiring familiarity with C/C++ build systems and package managers.

OpenGL videos

OSBUDDY 3.0 OPENGL REVIEW - Not as promised??

More videos:

  • Review - Latest OpenGL and Vulkan GPU drivers Pubg gaming Review Poco F1 | 0.18 Mad Miramar Update
  • Review - OpenGL Basic (Fastest Review)

Allegro videos

A Tiffin You Can Live In! My First Allegro Review!

More videos:

  • Review - IDRIVEACLASSIC reviews: 1970s Austin Allegro
  • Review - Williams Allegro 3 Digital Piano Review (First Look) Sounds -Features - Manual

Category Popularity

0-100% (relative to OpenGL and Allegro)
Game Development
48 48%
52% 52
Game Engine
47 47%
53% 53
3D Game Engine
51 51%
49% 49
2D Game Engine
100 100%
0% 0

User comments

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What are some alternatives?

When comparing OpenGL and Allegro, you can also consider the following products

SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...

SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

raylib - Cross-platform, open-source game development library in C.

Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

Unity - The multiplatform game creation tools for everyone.