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Text heavy images.. Are quite text heavy 😅. Have you considered using a minimal graphic on each image to sort of depict the story/emotion of the post. It might help break up the feed also. It could be a small graphic that sits inside your image frame, between the text. See here for some examples of free image/doodle generator tools: https://doodleipsum.com, opendoodles.com, https://openpeeps.com. Source: over 2 years ago
✨ 16. Open Peeps A hand-drawn illustration library. - Source: dev.to / over 2 years ago
Hi, thanks! But I just found out that it's not this person but Pablo Stanley who created these resources in the CC0 domain. Here's a link to follow his generous project: https://openpeeps.com/. Source: almost 3 years ago
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 1 year ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / about 1 year ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 1 year ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 1 year ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 1 year ago
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