Based on our record, Nodes should be more popular than Houdini. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Yeah as another comment said, a 3D designer could make this render in Blender, then send you a video recording or multiple videos rendered to different dimensions that you can conditionally fetch on your site depending on the user's viewport width, but as the creator of this animation said in the IG comments, their project in particular was created with nodes. PixiJS is another great WebGL library, as is Three.js. Source: 11 months ago
Some of the tools listed here look like this one: https://nodes.io. - Source: Hacker News / over 1 year ago
"Window" is a generative piece exploring the different densities formed by both rigorous and pseudo-random patterns through wobbly quadrilaterals. It lives as an NFT on the Tezos blockchain through the fxhash platform: you can mint a Generative Token with every iteration producing a unique piece based on a random hash. Here, the hash seed will determine the palettes, dithering, number of subdivisions and control... Source: over 2 years ago
This is a set of template nodes for nodes.io. You can find them at https://github.com/giesse/satisfactory-calculator. Source: over 2 years ago
There should be a tool that works like this: you can create nodes (like in nodes.io, Blender, many other graphics tools etc.), then add as many inputs and outputs as you want. The outputs work like spreadsheet cells: so you can add a formula from the inputs; you can also have "internal" cells in the node for intermediate calculations. In other words, each node is a tiny spreadsheet. You can save them as templates,... Source: over 2 years ago
Otherwise, Unity (3D) has tutorials for Unity, Houdini (vfx) has tutorials on their site (sidefx.com). Blender (3D) has a good community on reddit. For 2D animation the book "The Animator’s Survival Kit" is a common book people read in this reddit. Also lots of youtube tutorials. Search for whatever you want to learn ("how to paint grass in photoshop", "how to use animation in Blender", "how to animate... Source: over 1 year ago
Houdini is (a little) hard to learn, so the best you can do is focus on one area at the same time: Modeling, Vellum, Fluids, Particles, KineFx ... You can find a lot of free tutorials on sidefx.com. Source: almost 2 years ago
It sounds like you would need a lot of procedural geometry, which is done best with Houdini. But it does not do interactive web. Source: almost 2 years ago
I also checked my license status from sidefx.com and it said everything was correct, but of course now I cant even login to the website and it just throws me a 500 Error Code when I login, asking me to login again. Ive emailed support but figured I might check here too while I'm at it. Source: about 3 years ago
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