Software Alternatives & Reviews

Ninject VS Agones

Compare Ninject VS Agones and see what are their differences

Ninject logo Ninject

Application and Data, Languages & Frameworks, and Game Development

Agones logo Agones

Host, Run and Scale dedicated game servers on Kubernetes
  • Ninject Landing page
    Landing page //
    2020-02-21
  • Agones Landing page
    Landing page //
    2022-03-29

Ninject videos

Introduction to the Ninject IoC Container

More videos:

  • Review - Diving Deeper into Ninject -- Binding Lifetimes
  • Review - WPF Dependency Injecting W/ Ninject

Agones videos

Scaling globally with Game Servers and Agones (Google Games Dev Summit)

More videos:

  • Review - Agones: Scaling Multiplayer Game Servers with Open Source (GDC '19)
  • Review - Agones: Scaling Multiplayer Dedicated Game Servers with Kubernetes (Cloud Next '18)

Category Popularity

0-100% (relative to Ninject and Agones)
Game Development
42 42%
58% 58
3D Game Engine
58 58%
42% 42
Developer Tools
0 0%
100% 100
Game Engine
49 49%
51% 51

User comments

Share your experience with using Ninject and Agones. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Agones seems to be more popular. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Ninject mentions (0)

We have not tracked any mentions of Ninject yet. Tracking of Ninject recommendations started around Mar 2021.

Agones mentions (5)

  • Where can I find more video game k8s-related content?
    Well… Agones is literally designed to address this problem so I guess some companies will be using it. Source: about 1 year ago
  • High availability game server deployed with kubernetes
    When I advise my customer(s) I spend quite a bit of time figuring out "where they are" to try and meet them in the same place. Obviously not possible using reddit ;-) So - I'll apologize if this is not helpful, but check out https://agones.dev/site/. Source: about 1 year ago
  • PlayStation wants to get gameservers running on Kubernetes
    To be fair, they already use Kubernetes for game servers. They even had a very insightful talk about it at KubeCon EU this year (a day ago actually). Most of the challenges faced by game peculiarities (eg. Cannot kill a game-server pod if a player is connected on it) are tackled with agones. The guy doing the presentation also mentioned they were helping out studios plan for k8s deployments etc. Source: about 1 year ago
  • is there any godot dedicated servers? or tools?
    Thank you I looked at nakama and agones before.. .. Nakama is peaty pricey while https://agones.dev/site/ free sadly no godot yet. Source: over 1 year ago
  • Is there an option to keep always X available pods?
    You are looking for agones, literally built for game server to solve the problem you are talking about. Once a game server is “allocated” agones won’t try to replace it for upgrades/whatever, and will make a new pod to replace the availability. Source: about 2 years ago

What are some alternatives?

When comparing Ninject and Agones, you can also consider the following products

Unity - The multiplatform game creation tools for everyone.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

Carthage - DevOps, Build, Test, Deploy, and Dependency Management

Three.js - A JavaScript 3D library which makes WebGL simpler.

Unity Multiplayer - Create real-time, networked games.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.