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I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / about 2 months ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 4 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 6 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 7 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 8 months ago
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