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Based on our record, Nim (programming language) should be more popular than PyInstaller. It has been mentiond 142 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'd be interested to hear the author's take on Nim [1], which seems to be better suited for game development than Rust by staying out of the dev's way [2], and supports hot-reloading (at least in Unreal Engine 5) [3]? [1] https://nim-lang.org/ [2] https://youtu.be/d2VRuZo2pdA?si=E3N62oUJ-clXozCg [3] https://www.youtube.com/watch?v=Cdr4-cOsAWA. - Source: Hacker News / 11 days ago
I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#. [0]https://nim-lang.org/. - Source: Hacker News / 2 months ago
I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ? For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible. [0] : https://nim-lang.org/. - Source: Hacker News / 4 months ago
FYI, on the front page, https://nim-lang.org, in large type you have this: > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. - Source: Hacker News / 5 months ago
You better off with using a compiled language. If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org). And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu). - Source: Hacker News / 7 months ago
Normally games made with pygame are not playable from the web. They can only be run from the command line or use PyInstaller or cx_Freeze to create a standalone executable. - Source: dev.to / 4 months ago
I have found PyInstaller [1] to work well for packaging everything into a single ZIP file that unzips to a folder with an executable binary and all accompanying files (or even a single EXE file that self-extracts when run, but that increases startup time). It knows how to package PyQt and its associated Qt libraries (or PySide, which I actually prefer) so that they can be shipped with your application. [1... - Source: Hacker News / 11 months ago
PyInstaller is the main way to build a Python executable. I'd recommenced bundling your program in the default one-folder mode and uploading it to Itch. Source: about 1 year ago
There are tools, not from Python Software Foundation (or officially supported by them), such as Pyinstaller, that will try to produce a single executable file that you can distribute for people to install. Of course, this would depend on the controls on the end user devices allowing such an installation. There can be some compatibility challenges, but if you are using reasonably standard Python it shall probably... Source: about 1 year ago
And to deploy your program you can use one of the programs that will compile your Python code in to an executable such as PyInstaller or Nuitka. Source: about 1 year ago
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