Based on our record, Next.js seems to be a lot more popular than Osmos. While we know about 1075 links to Next.js, we've tracked only 2 mentions of Osmos. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you’ve followed this article so far, great job on putting together a commenting system that combines secure authentication with real-time collaboration using Next.js, Prisma, Radix UI, Clerk Auth and Velt. While this is a simple demo, you can build upon it for your projects using these tools. - Source: dev.to / 1 day ago
But I want to say that this topic is clearly not new in 2025, I will not reveal anything supernatural here. HTMX and Alpine.js have already fully proven to everyone that this is not nonsense. I am just retelling everything, but with one interesting remark - this is the HMPL template language which is better than the previous two in some tasks. Next, I will describe why and how it will help you replace Next.js. - Source: dev.to / 16 days ago
This article assumes the reader is a developer that knows their way around Markdown, TypeScript, React.js, and [Next.js] https://nextjs.org/). Familiarity with Tailwind-css would also be useful. - Source: dev.to / 18 days ago
The popularisation of SSR among frontend developers can be largely attributed to the widespread adoption of frameworks with server-side rendering. These frameworks provide an elegant integration of SSR with modern JavaScript libraries and frameworks like React and Vue.js. Next.js, for instance, has become a de facto choice for many React developers seeking to leverage SSR's benefits without sacrificing the... - Source: dev.to / 19 days ago
My only true recommendation would be to prefer React for mobile or SSR applications, as community projects (Expo for mobile and Next.js for SSR) are more mature and easier to set up. - Source: dev.to / 28 days ago
I played a PC game called "Osmos" (http://osmos-game.com/) like back in 2012 or so. It has all this electronic ambient music as the soundtrack. However, the soundtrack is not created for the game. Rather, the soundtrack is a selection of pre-existing tracks already produced by a few electronic music artists. The link above is one of my favorites. Source: over 2 years ago
You can physically demonstrate orbit with some fabric stretched over a frame, but I really think video games are going to be your best friend here. Osmos (Free demo, $5 full) is a great starting point that uses simplified gravity in two dimensions. Orbit (Free app, $5 on Steam) is another, similar game to introduce orbit. Once you've graduated to three dimensions, Universe Sandbox ($30, $20 on GOG) will really... Source: almost 3 years ago
Vercel - Vercel is the platform for frontend developers, providing the speed and reliability innovators need to create at the moment of inspiration.
Agar.io - The smash hit game! Control your cell and eat other players to grow larger! Play with millions of players around the world and try to become the biggest cell of all!
React - A JavaScript library for building user interfaces
Slither.io - Slither.io is a multiplayer online video game. Players control an avatar resembling a worm, which consumes multicolored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
Nuxt.js - Nuxt.js presets all the configuration needed to make your development of a Vue.js application enjoyable. It's a perfect static site generator.
Diep.io - Diep.io is a multiplayer action game available for web browsers, Android, and iOS, created by Brazilian developer Matheus Valadares. Players control tanks and earn points by destroying shapes and killing other players in a 2D arena.