MyWebAR is the easiest way to build cross-platform augmented reality instantly available in a browser. Whether you are a professional developer or have no prior experience, we have the set of tools that will allow you to get started in the matter of minutes.
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I was hired to build an AR portal and MYWEBAR says "Just make and occlusion cube!" Sure enough I signed up for a membership to find out you HAVE TO UPGRADE to the highest level of commitment to use the JSON MAE javascript plugin. I'm so pissed at these guys I should have never left Blipp AR. I'm going back and never looking back. Two big middle fingers for stealing my money jerkoffs.
Based on our record, MyWebAR.com should be more popular than Google ARCore. It has been mentiond 12 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
MyWebARmight be what you’re looking for at a friendly monthly price especially compared side by side with Worldcast. However if you’re okay with getting a little deeper into the dev/design side of things, i’ve been using a unity asset called Imagine WebAR and it is really kickass. For $200 one time you can publish as many webAR experiences as well as many views as your domain host supports! This is by far the best... Source: 7 months ago
Hey, I don't want this to seem like a promotion, but I can't keep quiet :) Check out our platform, we have our own technology for all types of tracking and we are not newbies :) Would be glad to get your feedback 🤗. Source: 10 months ago
Secondly, it's created on the MyWebAR.com platform, and it's the most convenient way to do it. By the way, soon we will add the ability to create projects on Unity as well. Source: about 1 year ago
Translation results Oh, that's a great idea! Created on the no code AR platform MyWebAR. By the way, there is a plugin with such game mechanics. Source: about 1 year ago
For beginning students https://mywebar.com/ In less than 10 min, your first WebAR Application. Free plan (only with registration) : QR code, 3 applications, some interactions... Source: over 1 year ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 11 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: about 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
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