Mockuuups Studio is a super-easy mockup generator with over 4000 mockup scenes. The app is packed with everything you need to create product mockups, outstanding marketing materials, even visual content for social media or blog posts.
Instant Preview
Import a screenshot, and Mockuuups Studio takes care of the rest. The app automatically inserts & scales the design into hundreds of previews. Pick your favorite and export right away!
Custom Scenes with Studio
Pick a device, choose from diverse hands and mix with countless background combinations. Including transparent, colors, gradients, or stock photos.
Growing Library
More than 3500 high-quality scenes with various angles, different backgrounds, and device types are accessible from one place - no need to "google" and download mockups anymore.
Well-organized
Easily filter mockups based on your criteria. Are you looking for a scene with a transparent background and the latest version of the iPhone? No problem!
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Mockuuups Studio. While we know about 204 links to Unity, we've tracked only 3 mentions of Mockuuups Studio. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you mean the mockups I'm using as the thumbs for the projects, I bought a one month sub for https://mockuuups.studio/. Source: about 2 years ago
Https://mockuuups.studio/ I find this one to be better for mockups including people and setting. Source: over 2 years ago
The https://mockuuups.studio plugin on figma is awesome too. Source: almost 3 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
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