MkDocs is a fast, simple and downright gorgeous static site generator that's geared towards building project documentation. Documentation source files are written in Markdown, and configured with a single YAML configuration file. Start by reading the introductory tutorial, then check the User Guide for more information.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than MkDocs. While we know about 204 links to Unity, we've tracked only 2 mentions of MkDocs. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'm a software engineer, and before getting my rM2, I kept all of my notes in Markdown format. They're under source control (git), and I use mkdocs to build them into a static website. I have a CI pipeline set up so that whenever I push changes to my notes to GitHub/Gitlab/Sourcehut, they are automatically built and published to my site. Source: about 2 years ago
Starlette is a web framework developed by the author of Django REST Framework (DRF), Tom Christie. DRF is such a solid project. Sharing the same creator bolstered my confidence that Starlette will be a well designed piece of software. - Source: dev.to / over 4 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
GitBook - Modern Publishing, Simply taking your books from ideas to finished, polished books.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Doxygen - Generate documentation from source code
Godot Engine - Feature-packed 2D and 3D open source game engine.
Docusaurus - Easy to maintain open source documentation websites
Blender - Blender is the open source, cross platform suite of tools for 3D creation.