I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Metal should be more popular than raylib. It has been mentiond 38 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
MetalFX Upscaling Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. This year, MetalFX Upscaling supports more devices with improved quality and increased scaling. https://developer.apple.com/metal/. Source: 7 months ago
I suspect they are trying to compete in the console market without having a console per se. AFAIK the iPhone 15 Pro has 1/3rd of the TFLOPs of the Playstation 5. They also have a smooth TV-connectivity system. Most people who have consoles in the US already have an iPhone in their pocket. Now you just need a controller, some kind of dock for the phone, and pay off a lot of devs to make games for the platform to... - Source: Hacker News / 7 months ago
Hmm, I don't think that's how they have presented it from watching all the WWDC videos. From the link I sent (https://developer.apple.com/metal/) it's also in a different header. But this is probably kind of a pointless semantics argument haha. Maybe internally Apple can't agree on this anyway. Source: 10 months ago
Barring 3D games, this is perhaps one of the heavier apps that run on a phone. The model takes up about 2.2GB of memory, which is more than half of the memory on most iPhones (except the 12, 13 Pro Maxes and 14 series). Also LLM inference is surprisingly light on the CPU, but quite GPU intensive (because the iOS app uses Metal). So I guess the analogy of games is quite apt. Source: 10 months ago
Https://developer.apple.com/metal/ find any mention of WINE, crossover, or even just 'open source'? Source: 11 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: about 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: over 2 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
WebGL - WebGL is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser.
GLFW - GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the...