Software Alternatives, Accelerators & Startups

Math.js VS Pixi.js

Compare Math.js VS Pixi.js and see what are their differences

Math.js logo Math.js

Math.js is an extensive math library for JavaScript and Node.js.

Pixi.js logo Pixi.js

Fast lightweight 2D library that works across all devices
  • Math.js Landing page
    Landing page //
    2021-10-05
  • Pixi.js Landing page
    Landing page //
    2023-10-14

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Pixi.js videos

PixiJS Crash Course

Category Popularity

0-100% (relative to Math.js and Pixi.js)
Development Tools
100 100%
0% 0
Javascript UI Libraries
10 10%
90% 90
Development
0 0%
100% 100
Calculator
100 100%
0% 0

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Social recommendations and mentions

Based on our record, Math.js should be more popular than Pixi.js. It has been mentiond 19 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Math.js mentions (19)

  • Show HN: Heynote – A Dedicated Scratchpad for Developers
    The Math blocks are powered by Math.js (https://mathjs.org/). - Source: Hacker News / 5 months ago
  • Show HN: Heynote – A Dedicated Scratchpad for Developers
    Yes, I've learned that Heynote is lacking some documentation. Will improve that. Math.js (https://mathjs.org/) powers the Math blocks, so what's supported by Math.js should be supported by Heynote, with the addition of currency conversions (exchange rates are updated daily). > How to convert between fahrenheit and celsius? This should work:
      10 celsius to fahrenheit
    . - Source: Hacker News / 5 months ago
  • 5 best JavaScript multidimensional array libraries
    Math.js is a comprehensive JavaScript library that offers support for working with matrices and multidimensional arrays. It contains a huge array of mathematical functions in addition to array operations, making it suitable for a wide range of mathematical activities. - Source: dev.to / 6 months ago
  • Decoding Why 0.6 + 0.3 = 0.8999999999999999 in JS and How to Solve?
    Ii) Third-Party Libraries There are various libraries like math.js, decimal.js, big.js that solve the problem. Each library functions according to its documentation. This approach is comparatively better. - Source: dev.to / 6 months ago
  • Open Source: Strapi v4 - Formula field
    Mathjs integration. Supports numbers, big numbers, complex numbers, fractions, units, strings, arrays, and matrices. Is compatible with JavaScript’s built-in Math library. Contains a flexible expression parser. Does symbolic computation. Comes with a large set of built-in functions and constants. - Source: dev.to / 9 months ago
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Pixi.js mentions (5)

  • Release Radar • March 2024 Edition
    If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
  • Advice about useful libraries to create a 2D car game (hill climb racing style)
    I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
  • Is programming just not for me?
    And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
  • Pixie – A full-featured 2D graphics library for Nim
    This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
  • Custome game engine: what stack ?
    WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago

What are some alternatives?

When comparing Math.js and Pixi.js, you can also consider the following products

jQuery - The Write Less, Do More, JavaScript Library.

Anime.js - Lightweight JavaScript animation library

Lo-Dash - Lo-Dash is a drop-in replacement for Underscore.

p5.js - JS library for creating graphic and interactive experiences

Mochajs - Mocha is a JavaScript test framework running on Node.js and the browser, making asynchronous testing simple.

D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.