MocapX unlocks the full potential of the iPhone True Depth camera, bringing the unique experience of facial motion capture seamlessly to Maya. With MocapX, you can easily use the iPhone camera to animate characters in real time directly in Maya. MocapX tools allow you to use any custom or production rig.
I’ve been using FaceAR in Unreal and Unity for the past few years. It always took so much time to export then test in the engine. Now with MocapX I can test directly in Maya and not waste time exporting and always reconnecting the phone.
I know it’s kinda a bummer you cant test what your phone in real time with the app but it works just like it does in Unreal. I say Unreal and not Unity because I find Unity’s playback a little slow.
Also, I’ve been in constant feedback with the devs. Their support is awesome. I really can’t ask for more from this product.
It works great both for local recording and real-time streaming. The plugin with live mocap data is a huge time saver and works great over wifi. It takes some time to set up the poses, but after that, it's great. If you're a character animator and you use Maya, this is the tool for you.
Based on our record, ManyCam seems to be more popular. It has been mentiond 4 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This works for Zoom. For Skype, you'll need ManyCam. I haven't tried that one yet. Source: almost 2 years ago
You could do this with manycam, too. Source: almost 3 years ago
Well, https://manycam.com/ is very good. As for privacy, it should be fine. Source: almost 3 years ago
In the past I've used https://manycam.com/ to select virtual cameras as an input source as if it's a stand alone, usb camera. it's the only way I know how to do anything like that at all, good luck! Source: about 3 years ago
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