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Based on our record, GDevelop should be more popular than LuxCoreRender. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
A great spectral ray tracing engine is LuxRender : https://luxcorerender.org/ Beyond the effects shown here, there are other benefits to spectral rendering - if done using light tracing, it allows you to change color, spectrum and intensity of light sources after the fact. It also makes indirect lighting much more accurate in many scenes. - Source: Hacker News / about 2 months ago
Another one like this is (was? Not sure if it's maintained any more) Lux Render: https://luxcorerender.org/ I played my part in this back in the 2010s maintaining the blender integration, fun times :) But both the renderer and the integrations got pretty much entirely re-written in the move to GPU compute shortly after that time. - Source: Hacker News / 4 months ago
My go-to for a pbrt-type renderer Lux[0] which ticks all the same boxes. If you're willing to go closed source then the standard used to be Maxwell Render, but I don't know if that's changed in the last couple of years. [0] https://luxcorerender.org/. - Source: Hacker News / about 1 year ago
I agree that Blender is probably limited here. Someone else suggested running the scene with LuxCore. It's been on my radar for a while, but I haven't had time to try it. If I find the time to use it for this scene, I'll come back and post a result for you. Source: over 1 year ago
Might want to use something like this for these type of renders: https://luxcorerender.org/ Dunno if it works but think it will be closer than cycles. Source: over 1 year ago
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 9 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 9 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: about 1 year ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: about 1 year ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: about 1 year ago
Cycles Renderer - Cycles is Blender’s ray-trace based production render engine and in development since 2011.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Adobe Dimension - Create high-quality, photorealistic images with the 3D tool made for graphic designers.
Unity - The multiplatform game creation tools for everyone.
V-Ray - Learn why V-Ray for 3ds Max’s powerful CPU & GPU renderer is the industry standard for artists & designers in architecture, games, VFX, VR, and more.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.