Based on our record, LOVE 2D should be more popular than LLVM. It has been mentiond 183 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have used it a long time ago but I don't remember ever touching C/C++. You can even make simple games without ever going low level thanks to https://love2d.org/! If I recall, most https://stabyourself.net/ games are based on love2d. If you're using Linux/MacOS, you can copy-paste these commands on the terminal and you should be settled:. - Source: Hacker News / 14 days ago
Love2D is popular (https://love2d.org/) Also Lua binaries are available here (https://luabinaries.sourceforge.net/) And a big list of Lua frameworks (https://github.com/uhub/awesome-lua [1] https://github.com/LuaJIT/LuaJIT. - Source: Hacker News / 14 days ago
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together. There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher. I wonder if you could spend some time prototyping some of his ideas in LÖVE... - Source: Hacker News / 5 months ago
* When a cell is born it randomly takes on the color of one of its (3) parents. To try it out: 1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com) 2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and... - Source: Hacker News / 5 months ago
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post. - Source: dev.to / 6 months ago
In conclusion, none of the proposed changes to the Ruby version of the code makes a dent in the Crystal version. This is not entirely Crystal's doing: it uses the LLVM backend, which generates very optimized binaries. - Source: dev.to / about 1 month ago
This Ruby implementation is based on mruby and LLVM and it’s commercial software but cheap. - Source: dev.to / about 1 month ago
'Computer Architeture: A Quantitative Apporach" and/or more specific design types (mips, arm, etc) can be found under the Morgan Kaufmann Series in Computer Architeture and Design. "Getting Started with LLVM Core Libraries: Get to Grips With Llvm Essentials and Use the Core Libraries to Build Advanced Tools " "The Architecture of Open Source Applications (Volume 1) : LLVM" https://aosabook.org/en/v1/llvm.html... - Source: Hacker News / about 2 months ago
You can never mistake type_declaration with an identifier, otherwise the program will not work. Aside from that constraint, you are free to name them whatever you like, there is no one standard, and each parser has it own naming conventions, unless you are planning to use something like LLVM. If you are interested, you can see examples of naming in different language parsers in the AST Explorer. - Source: dev.to / 4 months ago
C++ compiler which compiles the Rust as if it were C++ (LLVM). Source: 6 months ago
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