Saola Animate is an ultimate tool to create HTML5 animations and interactive web content. Besides exporting to HTML5 output, the release of the latest version - Saola Animate 3.0 - allows you to export projects to video formats for demonstration purposes. With an intuitive editor, you can do almost everything with no coding skills required.
Regarding animations, Saola Animate operates on a keyframe-based animation system that helps create animations more easily than ever. Saola Animate also offers Preset Effects and Auto-Keyframe mode that automatically generates keyframes when creating animations. This helps save your time and speed up your work.
Furthermore, the perfect combination of the responsive layout, responsive scaling and flexible layout gives your animations the optimal viewing across any devices and browsers with different screen sizes.
Based on our record, Lobster seems to be a lot more popular than Saola Animate. While we know about 21 links to Lobster, we've tracked only 1 mention of Saola Animate. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 6 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
Settlers VI is functional under Linux using WINE, but I expect Photon would work better. As for Adobe software, which bits do you need? Krita covers Photoshop and Illustrator in one, and we use Saola Animate for our Flash replacement at my digital signage company, which can work under WINE perfectly well, or in a VM. Source: almost 3 years ago
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