Software Alternatives & Reviews

Lobster VS QB64

Compare Lobster VS QB64 and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

QB64 logo QB64

Development
  • Lobster Landing page
    Landing page //
    2021-09-19
  • QB64 Landing page
    Landing page //
    2022-02-05

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

QB64 videos

✅ Trying out QB64 v1.5 with my little platform game - Day 7

More videos:

  • Review - QB64 Report - S01E02 - SCREEN modes
  • Review - Old man Nick tries coding QB/QB64?

Category Popularity

0-100% (relative to Lobster and QB64)
Game Engine
92 92%
8% 8
Programming Language
0 0%
100% 100
Game Development
100 100%
0% 0
IDE
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Lobster seems to be more popular. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
View more

QB64 mentions (0)

We have not tracked any mentions of QB64 yet. Tracking of QB64 recommendations started around May 2021.

What are some alternatives?

When comparing Lobster and QB64, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

PureBasic - Fantaisie Software Official WebSite. PureBasic - Feel The Pure Power. PureBasic is a programming language based on established BASIC rules.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

FreeBASIC - FreeBASIC is a completely free, open-source, 32-bit BASIC compiler, with syntax similar to...

Godot Engine - Feature-packed 2D and 3D open source game engine.

PowerBASIC - PowerBASIC, formerly Turbo Basic, is the brand of several commercial compilers by PowerBASIC Inc.