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Lobster VS Open 3D Engine

Compare Lobster VS Open 3D Engine and see what are their differences

Lobster logo Lobster

Lobster is a game programming language.

Open 3D Engine logo Open 3D Engine

Open 3D Engine is an open-source 3D game development engine in real-time.
  • Lobster Landing page
    Landing page //
    2021-09-19
  • Open 3D Engine Landing page
    Landing page //
    2023-09-01

Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Open 3D Engine videos

Lumberyard Engine Open Sourced!! -- O3DE or "Open 3D Engine" is the new name

More videos:

  • Review - Welcome to OPEN 3D Engine (O3DE)
  • Review - Announcing Open 3D Engine (O3DE)

Category Popularity

0-100% (relative to Lobster and Open 3D Engine)
Game Engine
44 44%
56% 56
Game Development
38 38%
62% 62
Gaming Software
54 54%
46% 46
3D Game Engine
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Lobster and Open 3D Engine

Lobster Reviews

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Open 3D Engine Reviews

What Are the Best Game Engines?
Lumberyard is a free, cross-platform engine. But recently, Amazon has taken its game engine and transformed it into an open-source model. Open3D is the latest from Amazon. It builds on top of Lumberyard and creates a more modular approach to game development.

Social recommendations and mentions

Lobster might be a bit more popular than Open 3D Engine. We know about 21 links to it since March 2021 and only 17 links to Open 3D Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 5 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: over 1 year ago
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Open 3D Engine mentions (17)

  • Unreal Engine change its price for non-game apps
    O3DE[0] looks interesting - owned by the Linux Foundation, originally based on Amazon's Lumberyard, and it has some big players involved: Amazon, Epic Games(!), Microsoft, NVIDIA, Intel, Huawei, Red Hat, [0] https://o3de.org. - Source: Hacker News / 7 months ago
  • Alternative Game Engines for Marooned Unity Developers
    03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games.... Source: 8 months ago
  • Someone dropped the source code for Far Cry 1 on archive.org
    Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed: https://o3de.org/ https://github.com/o3de/o3de/ AFAIK all development in Lumberyard has ceased and moved to O3DE. - Source: Hacker News / 11 months ago
  • Did they take down the post about motion matching recently?
    Many pages in o3de.org are down. They are working on it. Source: 11 months ago
  • Is SPIRV-Cross a valid option to target Metal from HSSL?
    I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember. Source: about 1 year ago
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What are some alternatives?

When comparing Lobster and Open 3D Engine, you can also consider the following products

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

Godot Engine - Feature-packed 2D and 3D open source game engine.

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

Unity - The multiplatform game creation tools for everyone.

FPS Creator Classic - We specialise in game creation tools for a range of devices such as Windows, iOS, Android. With game making tools like GameGuru, AppGameKit, FPS Creator and Dark Basic Professional you can make all types of games.

Castle Game Engine - An open-source 3D/2D game engine for ObjectPascal.