Software Alternatives, Accelerators & Startups

Laigter VS ShaderMap

Compare Laigter VS ShaderMap and see what are their differences

Laigter logo Laigter

Normal map generator for 2d sprites.

ShaderMap logo ShaderMap

Create Rendering and PBR Maps in Seconds!
  • Laigter Landing page
    Landing page //
    2023-03-22
  • ShaderMap Landing page
    Landing page //
    2021-09-21

Laigter features and specs

  • User-Friendly Interface
    Laigter offers a straightforward and intuitive user interface, making it accessible for both beginners and experienced users to create normal maps efficiently.
  • Cross-Platform Compatibility
    Laigter is available on multiple platforms, ensuring that users can work on their preferred operating systems without compatibility issues.
  • Real-Time Preview
    The software provides a real-time preview of how the normal maps will look, allowing users to make adjustments on-the-fly and improve the quality of their outputs.
  • Free and Open Source
    Being open-source, Laigter allows users to access its source code, enabling them to modify and tailor the software according to their specific needs. Additionally, it is free to use.
  • Lightweight Software
    Laigter is a lightweight application that doesn't require significant system resources, making it suitable for users with lower-end hardware.

Possible disadvantages of Laigter

  • Limited Advanced Features
    While suitable for basic normal map creation, Laigter may lack some of the advanced features found in more comprehensive 3D texture baking tools.
  • Dependence on Community Support
    Being an open-source project, Laigter relies heavily on community contributions for updates and bug fixes, which may result in slower development progress.
  • Steeper Learning Curve for Complex Projects
    Although its interface is user-friendly, creating complex textures can still present a challenge to users unfamiliar with normal mapping techniques.
  • Documentation and Tutorials Might Be Sparse
    Users might find that comprehensive documentation and tutorials are limited, requiring them to rely on community forums and external resources for assistance.

ShaderMap features and specs

  • User-Friendly Interface
    ShaderMap features an intuitive and easy-to-use interface that allows users to quickly import, preview, and edit their textures with minimal hassle, making it accessible for both beginners and professionals.
  • Real-Time Map Generation
    The software offers real-time map generation, allowing users to see immediate results as they adjust sliders and settings, which speeds up the texturing process and enhances productivity.
  • Support for Multiple Map Types
    ShaderMap supports a wide range of map types, including normal maps, displacement maps, ambient occlusion maps, and more, providing flexibility for various projects and artistic needs.
  • Batch Processing
    The ability to process multiple files at once can significantly streamline workflows and save time for artists dealing with large quantities of textures.
  • Custom Shader Support
    ShaderMap allows users to create and import custom shaders, giving artists the freedom to tailor their tools to specific project requirements or personal preferences.

Possible disadvantages of ShaderMap

  • Price
    While ShaderMap provides robust features, it is a paid software, which may be a disadvantage for hobbyists or individuals with limited budgets compared to other free alternatives.
  • Limited to Windows
    As of now, ShaderMap is only available for Windows, which restricts accessibility for artists using macOS or Linux systems unless they use additional software to emulate a Windows environment.
  • Complexity for Beginners
    Despite its user-friendly design, the range of features and terminology used in ShaderMap may still present a learning curve for absolute beginners without a background in texture creation.
  • Occasional Performance Issues
    Some users have reported performance issues, such as slowdown or crashes, especially when working with extremely large files or complex projects, which could disrupt the workflow.
  • Limited Integration
    ShaderMap may have limited direct integration with certain 3D software packages, which could hinder seamless workflow for users who rely heavily on specific pipelines or toolsets.

Laigter videos

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ShaderMap videos

SHADERMAP 4.2 - AN AWESOME FREE TEXTURE GENERATOR. (MUST HAVE)

More videos:

  • Review - ShaderMap 4.1 Features
  • Review - ShaderMap 4 -- Powerful Texturing Swiss Army Knife

Category Popularity

0-100% (relative to Laigter and ShaderMap)
3D
49 49%
51% 51
Architecture
53 53%
47% 47
Design Tools
49 49%
51% 51
Photos & Graphics
59 59%
41% 41

User comments

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Social recommendations and mentions

Based on our record, Laigter seems to be more popular. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Laigter mentions (10)

  • I just wanted to share with you a cool lighting effect I made for 2D drawings.
    Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : Https://azagaya.itch.io/laigter. Source: almost 2 years ago
  • Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
    If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter. Source: almost 2 years ago
  • AI generated normal maps: are we there yet?
    I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter. Source: over 2 years ago
  • Normal maps are a god send
    There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :). Source: over 2 years ago
  • A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
    However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter. Source: over 2 years ago
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ShaderMap mentions (0)

We have not tracked any mentions of ShaderMap yet. Tracking of ShaderMap recommendations started around Mar 2021.

What are some alternatives?

When comparing Laigter and ShaderMap, you can also consider the following products

Substance Designer - Substance Designer is a node-based non-destructive application for material authoring.

Material Maker - Cross-platform, procedural texture generation tool.

Sprite Lamp - Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting...

PixPlant - A complete solution for repeating textures and 3D maps. Save a lot of texturing time with PixPlant!

PixaFlux - PixaFlux is a node based image processing application.

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