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Based on our record, vscode.dev seems to be a lot more popular than Ionide. While we know about 264 links to vscode.dev, we've tracked only 5 mentions of Ionide. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I'd love to see something similar to Microsoft's Ionide project or for JetBrains to invest in IDE support. Source: over 1 year ago
> Pretty good, https://ionide.io It pains me to admit it because I really like F# but, with due respect to the developers, Ionide and its related projects are the most unstable toolchain I've ever used. Spend half a day reloading the editor because the extension keeps hanging on non-trivial MSBuild only to discover that the formatter has truncated in half one of the files you worked on due to a soundness bug.... - Source: Hacker News / over 1 year ago
The DarkLang project was originally written in OCaml and was recently ported to F# (https://blog.darklang.com/new-backend-fsharp/) > How much work would it take in term of code rewriting? There are definitely code changes required, but I think those are quite manageable as concepts mostly map 1:1 from OCaml to F#. > can it compile to native code? Yup,... - Source: Hacker News / over 1 year ago
F# doesn't have a hard dependency on vscode. Resources from MS will obviously encourage using MS tooling, but ionide [1] is really good. The lsp+neovim workflow is not as good but getting better. [1] https://ionide.io/. - Source: Hacker News / almost 2 years ago
Once we have our dependencies ready, we can start digging in with the code in VSCode using Ionide, Rider or Visual Studio. - Source: dev.to / over 2 years ago
Depends on your particular flavor of 'real' dev. https://vscode.dev/. - Source: Hacker News / about 2 months ago
FYI, you don't have to install vscode (https://vscode.dev/). The announcement is a good overview of when that makes more or less sense: https://code.visualstudio.com/blogs/2021/10/20/vscode-dev. - Source: Hacker News / 3 months ago
If you can't install software on it: You're probably not going to be able to fully make and publish a mobile game this way, but you can learn how by using an online IDE. Use e.g. Phaser and https://vscode.dev/ and you can put something together well enough to learn what you're doing. Source: 5 months ago
I'm trying out: https://vscode.dev/. Source: 5 months ago
Why would you want to code on an iPad? If I had to, I would probably run a cloud based IDE, for example https://vscode.dev. Source: 5 months ago
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