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We added export to MagicaVoxel .vox to the Avoyd Voxel Editor: you can use it to, for example, convert Minecraft worlds and heightmaps to .vox you can open in MV, and export .vox files compatible with MV, Qubicle, games like Teardown and Idu and game engines like Iolite and RPG in a Box. Source: 11 months ago
You can use the new export to MagicalVoxel .vox feature to export Avoyd worlds to the .vox format for use in MagicaVoxel along with other programs which support .vox such as Qubicle, IOLITE voxel game engine, RPG in a Box, Idu, Teardown and more. Source: 12 months ago
O3DE[0] looks interesting - owned by the Linux Foundation, originally based on Amazon's Lumberyard, and it has some big players involved: Amazon, Epic Games(!), Microsoft, NVIDIA, Intel, Huawei, Red Hat, [0] https://o3de.org. - Source: Hacker News / 7 months ago
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games.... Source: 7 months ago
Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed: https://o3de.org/ https://github.com/o3de/o3de/ AFAIK all development in Lumberyard has ceased and moved to O3DE. - Source: Hacker News / 10 months ago
Many pages in o3de.org are down. They are working on it. Source: 11 months ago
I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember. Source: about 1 year ago
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