Our package management software uses machine vision and AI to automate your mailroom and front desk operations. PackageX Receive is easy to use, highly scalable, and works across industries, including:
Simply snap a photo of any package or delivery label (even handwritten! βοΈ), and our package management software will: π Automatically extract all relevant information, π Match deliveries to the correct recipients, π Manage notifications, π Send alerts and reminders to all recipients, π Collect proof of pickups, and π Keep track of every item that enters and leaves your mailroom
π Trusted by smart teams at WeWork, DelVal, and more in 210+ cities worldwide π 100% powered by the cloud. No specialized hardware needed! π Scan packages and notify recipients with the click of a single button π Painless inbound and outbound package tracking π Quick and powerful search: search by carrier, retailer, sender, sender address, or recipient π Users can assign a designated pickup person to collect all of their business's packages π Real-time data and insightful analytics for smarter mailroom operation management π Custom branding features to personalize email communication π Access to our "Virtual Mailroom" features. Convenient call to action buttons within your notification emails.
Based on our record, Houdini seems to be more popular. It has been mentiond 4 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Otherwise, Unity (3D) has tutorials for Unity, Houdini (vfx) has tutorials on their site (sidefx.com). Blender (3D) has a good community on reddit. For 2D animation the book "The Animatorβs Survival Kit" is a common book people read in this reddit. Also lots of youtube tutorials. Search for whatever you want to learn ("how to paint grass in photoshop", "how to use animation in Blender", "how to animate... Source: over 1 year ago
Houdini is (a little) hard to learn, so the best you can do is focus on one area at the same time: Modeling, Vellum, Fluids, Particles, KineFx ... You can find a lot of free tutorials on sidefx.com. Source: almost 2 years ago
It sounds like you would need a lot of procedural geometry, which is done best with Houdini. But it does not do interactive web. Source: almost 2 years ago
I also checked my license status from sidefx.com and it said everything was correct, but of course now I cant even login to the website and it just throws me a 500 Error Code when I login, asking me to login again. Ive emailed support but figured I might check here too while I'm at it. Source: about 3 years ago
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