Software Alternatives & Reviews

HaxeFlixel VS Lobster

Compare HaxeFlixel VS Lobster and see what are their differences

HaxeFlixel logo HaxeFlixel

Create cross-platform games easier and free. All with one codebase.

Lobster logo Lobster

Lobster is a game programming language.
  • HaxeFlixel Landing page
    Landing page //
    2021-09-22
  • Lobster Landing page
    Landing page //
    2021-09-19

HaxeFlixel videos

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Lobster videos

The Lobster - Official Movie Review

More videos:

  • Review - The Lobster FILM ANALYSIS
  • Review - $6 Lobster VS $460 Lobster in Vietnam!!! (Biggest Lobster in Vietnam!)

Category Popularity

0-100% (relative to HaxeFlixel and Lobster)
Game Development
65 65%
35% 35
Game Engine
50 50%
50% 50
3D Game Engine
69 69%
31% 31
Gaming Software
39 39%
61% 61

User comments

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Social recommendations and mentions

Based on our record, Lobster should be more popular than HaxeFlixel. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

HaxeFlixel mentions (9)

  • Unity's Trap
    [HaxeFlixel](https://haxeflixel.com/) and [Defold](https://defold.com/) come to mind as lighter 2D-focused frameworks with web export options and published games. - Source: Hacker News / 8 months ago
  • Ask HN: Best stack to make a 2D game in 2023
    I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / 12 months ago
  • Game engine for programmars
    Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine. Source: about 2 years ago
  • My mod RPG Overhaul is on hold! Please read this until the end
    So I decided to put it in my "things to do" list and start more simple on modding, like a simple full week mod or something. I started to learn C#) as I wanna develop games with Unity, and learning C# would also get more familiar with OOP and High-Level Programming Languages so then I can go back to Haxe (the language HaxeFlixel is built to work with) and understand it better. Source: over 2 years ago
  • What is a easy game programming language to start with?
    You can use it with https://haxeflixel.com/ or https://heaps.io/ for example. Source: over 2 years ago
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Lobster mentions (21)

  • The Neat Programming Language
    I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
  • What are some must have built-in modules in your opinion/experience?
    I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
  • Why does Rust need humans to tell it how long a variable’s lifetime is?
    There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
  • Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
    I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
  • Using a borrow checker to track mutable refs in a GCed FP language?
    Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
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What are some alternatives?

When comparing HaxeFlixel and Lobster, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.

RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!

Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.

MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.

Blacksmith 2D - Black is a highly optimized 2D framework for web, mobile games, and playable ads.