No HaxeFlixel videos yet. You could help us improve this page by suggesting one.
Based on our record, Lobster should be more popular than HaxeFlixel. It has been mentiond 21 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
[HaxeFlixel](https://haxeflixel.com/) and [Defold](https://defold.com/) come to mind as lighter 2D-focused frameworks with web export options and published games. - Source: Hacker News / 8 months ago
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays. Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features. - Source: Hacker News / 12 months ago
Older, maybe still fun to use Home | HaxeFlixel 2D Game Engine. Source: about 2 years ago
So I decided to put it in my "things to do" list and start more simple on modding, like a simple full week mod or something. I started to learn C#) as I wanna develop games with Unity, and learning C# would also get more familiar with OOP and High-Level Programming Languages so then I can go back to Haxe (the language HaxeFlixel is built to work with) and understand it better. Source: over 2 years ago
You can use it with https://haxeflixel.com/ or https://heaps.io/ for example. Source: over 2 years ago
I think lobster does this. "Compile time reference counting / lifetime analysis / borrow checker."[1] "Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1] [1] https://strlen.com/lobster/. - Source: Hacker News / 4 months ago
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole... Source: about 1 year ago
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes. Source: about 1 year ago
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc. Source: about 1 year ago
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features. Source: about 1 year ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
ENIGMA – LateralGM - LateralGM is a powerful IDE for ENIGMA, and both of these combine to offer you a cross-platform game environment.
RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Blacksmith 2D - Black is a highly optimized 2D framework for web, mobile games, and playable ads.