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I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 12 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
If your team is using a Cloud Development Environment such as GitHub Codespaces, or Dev Containers such as Docker, you can even share the installation of dbaeumer.vscode-eslint with your teammates, via devcontainer.json. - Source: dev.to / 15 days ago
Https://github.com/features/codespaces Currently, it is probably the most convenient for coding on mobile devices. Source: 6 months ago
I am currently right now viewing Angular Essential Training (paid by my company but I have a personal Pluralsight) and using GitHub Codespaces for $4 a month to host the virtuals created for such coding/learning. Source: 6 months ago
I’m very interested in recent advancements in cloud-hosted development environments. GitHub Codespaces is the option I have the most experience with and the one I use more generally. With cloud-hosted development environments, your local machine becomes more of a thin client that facilitates access to the internet and the development environment. That is a considerable step toward enabling better education in... - Source: dev.to / 6 months ago
Dev Containers also power GitHub Codespaces, which allows you to have the same Dev Container experience in the Browser running in the Cloud! - Source: dev.to / 7 months ago
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
replit - Code, create, andlearn together. Use our free, collaborative, in-browser IDE to code in 50+ languages — without spending a second on setup.
Apple ARKit - A framework to create Augmented Reality experiences for iOS
StackBlitz - Online VS Code Editor for Angular and React
ARToolKit - The world's most widely used tracking library for augmented reality.
CloudShell - Cloud Shell is a free admin machine with browser-based command-line access for managing your infrastructure and applications on Google Cloud Platform.