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I've started using this as my main IDE for new projects when I'm trying things out. If it keeps getting better at the rate it has been, it'll be even better than coding locally.
Based on our record, StackBlitz seems to be a lot more popular than Google ARCore. While we know about 98 links to StackBlitz, we've tracked only 8 mentions of Google ARCore. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Additionally, thank you to all our community launch partners across the frontend ecosystem for helping us bring Storybook 8 to the world! Thanks to Chromatic, Figma, ViteConf, Omlet, DivRiots, story.to.design, StackBlitz, UXpin, Nx, Mock Service Worker, Anima, Zeplin, zeroheight, kickstartDS, and Kendo UI. - Source: dev.to / 3 months ago
Replit is the category leader here, but other products in this space include: Glitch, Codesphere, StackBlitz. Coherence fits here as well, with our “Workspaces” Cloud IDE. We’re also the only option where the PaaS is replaced by an Internal Developer Platform. - Source: dev.to / 4 months ago
"TypeScript Swagger Editor" is a web-based TypeScript editor (of StackBlitz) for Swagger API specifications, with SDK (Software Development Kit) library generated by nestia. It generates SDK types, functions and mockup simulator by analyzing content of the input swagger.json file. - Source: dev.to / 4 months ago
Stackblitz.com — Online/Cloud Code IDE to create, edit, & deploy full-stack apps. Support any popular NodeJs-based frontend & backend frameworks. Shortlink to create a new project: https://node.new. - Source: dev.to / 4 months ago
Instantly deploy sites with Firebase hosting and integrate seamlessly with GitHub repos. Stackblitz. - Source: dev.to / 4 months ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
CodeSandbox - Online playground for React
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
CodePen - A front end web development playground.
ARToolKit - The world's most widely used tracking library for augmented reality.
replit - Code, create, andlearn together. Use our free, collaborative, in-browser IDE to code in 50+ languages — without spending a second on setup.