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Gifcap might be a bit more popular than Google ARCore. We know about 10 links to it since March 2021 and only 8 links to Google ARCore. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: about 1 year ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: over 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Gifcap.dev compiles it into WebAssembly to get you an in-browser GIF screen recorder. https://gifcap.dev/. - Source: Hacker News / 28 days ago
BTW the demo gif looks really grainy. You could use a tool like https://gifcap.dev to record it or use the ffmpeg palettegen+paletteuse filters like here to make it sharper. Source: about 1 year ago
Use https://gifcap.dev/ to create and save a Gif to PC. Source: about 1 year ago
I know it's not an exact answer, but the way I get around this is by setting the prototype device to iphone on Figma then recording on PC using https://gifcap.dev/. Source: about 1 year ago
Can I change the format that spectacle records? I require recording GIFs for work and so far only have found GifCap that works properly as a gif recorder when combining recording gifs, wayland, and kde. (Kooha records videos in slow motion on KDE w/ wayland, saying this because people keep recommending it to me.). Source: over 1 year ago
Apple ARKit - A framework to create Augmented Reality experiences for iOS
ScreenToGif - This tool allows you to record a selected area of your screen and save as a animated gif.
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen...
ARToolKit - The world's most widely used tracking library for augmented reality.
LICEcap - A straightforward, high performance application that enables users to capture a portion of the desktop and save it to . GIF or . LCF, LICEcap is available for download as a GPL free software.