D3 allows you to bind arbitrary data to a Document Object Model (DOM), and then apply data-driven transformations to the document. For example, you can use D3 to generate an HTML table from an array of numbers. Or, use the same data to create an interactive SVG bar chart with smooth transitions and interaction.
D3 is not a monolithic framework that seeks to provide every conceivable feature. Instead, D3 solves the crux of the problem: efficient manipulation of documents based on data. This avoids proprietary representation and affords extraordinary flexibility, exposing the full capabilities of web standards such as HTML, SVG, and CSS. With minimal overhead, D3 is extremely fast, supporting large datasets and dynamic behaviors for interaction and animation. D3’s functional style allows code reuse through a diverse collection of official and community-developed modules.
Based on our record, D3.js seems to be a lot more popular than GLSL Sandbox. While we know about 167 links to D3.js, we've tracked only 7 mentions of GLSL Sandbox. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://iquilezles.org/ is a legend, see the articles and video tutorials. Aside from shadertoy I use https://glslsandbox.com/ (for some reason it has https errors now). It's the same concept and it has a lot of submissions that are more basic than shardertoy where you can easily change lines and see what happens. My intuition for these kind of shaders: They are just pure functions mapping an x,y coordinate to a... - Source: Hacker News / 3 months ago
I also found this website just recently: https://webgl2fundamentals.org/ and it's something I'm definitely gonna read through fully. You may also check https://thebookofshaders.com/ for shaders tutorials (they also have a pretty good editor), https://www.shadertoy.com/ and https://glslsandbox.com/ for some shader ideas. https://iquilezles.org/ and especially his SDF tutorials on YouTube.... Source: over 2 years ago
I was messing around with this when I noticed those weird chunks. Source: over 2 years ago
(The example shader below wasn't written by me, it can be found here https://glslsandbox.com/). Source: over 2 years ago
For folks looking for something considerably more casual than shadertoy, there's also https://glslsandbox.com/ , which makes it stupid easy to grab an existing shader there, tweak 2 lines and publish the result. You probably won't gain fame or glory there, but it's a rather convenient practice ground. Source: over 2 years ago
Do you mean something for data visualization, or tricks condensing large data sets with cursors? https://d3js.org/ Best of luck =3. - Source: Hacker News / 3 months ago
Document address: D3.js Official Document. - Source: dev.to / 6 months ago
D3.js: One of the most popular JavaScript visualization libraries. - Source: dev.to / 8 months ago
A Dependency is an npm package that our code depends on in order to be able to run. Some popular packages that can be added as dependencies are lodash, D3, and chartjs. - Source: dev.to / 8 months ago
RacingBars is an open-source, light-weight (~45kb gzipped), easy-to-use, and feature-rich javascript library for bar chart race, based on D3.js. - Source: dev.to / 10 months ago
Shadertoy - Build shaders, share them, and learn from the best community.
Chart.js - Easy, object oriented client side graphs for designers and developers.
SHADERed - Lightweight, full-featured desktop tool for creating and testing HLSL and GLSL shaders
Plotly - Low-Code Data Apps
The Book of Shaders - Extensive guide through fragment shaders with live coding examples
Highcharts - A charting library written in pure JavaScript, offering an easy way of adding interactive charts to your web site or web application