Based on our record, Ghidra should be more popular than LLDB. It has been mentiond 64 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've got no experience with reverse-engineering executables, but I got a bunch of code-like stuff showing up when I fed ULTIMA.EXE to Ghidra and told it to analyze it with all the flags set. Source: 11 months ago
The whole game is written in C++ (game logic intertwined with graphics). Ghidra can help you deconstruct the game binaries, but you need to put in a GREAT great effort to even get a starting point. Cheat Engine has been successful for some purposes, including an AI enabling utility for multiplayer (use with great care!). Source: 11 months ago
What I think you’re talking about is reverse engineering. It’s basically taking a program and analysing the compiled code to attempt to find out how it works. It’s a fairly expansive topic, and fairly tricky to do but look at anything to do with Ghidra to get started. Source: 12 months ago
Oh also just as an aside Ghidra is a really cool free tool developed by the NSA which can reverse engineer software by looking at its executable and recreating the C code from the instructions and static data within. It's another way to get familiarized with the relationship between C code and the instructions it compiles to. Source: about 1 year ago
There exist decompilers and other tools for helping make sense of assembly and that can automate some of the conversion back to higher level languages. In my brief involvement with Slippi I used Ghidra - a tool developed by the NSA, to do some of that kind of work, which I found a little amusing. Source: about 1 year ago
I'm on the record of loving the VSCode experience with Rust. And I do think that it's amazing that a "non-IDE" can feel so much like an IDE. However, I've recently pivoted off of that stance. I know it's still in EAP, but Rust Rover gives me all of the things that I get from VSCode plus an easier integration with LLDB. - Source: dev.to / 3 months ago
Fortunately, we can use this same technique with our Node.js applications! This is possible through llnode: a LLDB plugin which enables us to inspect Node.js core dumps. With llnode, we can inspect objects in the memory and look at the complete backtrace of the program, including native (C++) frames and JavaScript frames. It can be used on a running Node.js application or through a core dump. - Source: dev.to / 11 months ago
The CMake-based, itk-wasm build system tooling enables the same C++ build system configuration and code to be reused when building a native system binary or a WebAssembly binary. As a result, native binary debugging tools, such as GDB, LLDB, or the Visual Studio debugger can be utilized. - Source: dev.to / about 1 year ago
The debugger component of the LLVM project. It’s what you’re typing into when you type po someExpression. https://lldb.llvm.org/ Web searches could help explain a lot of this for you 😊. Source: over 1 year ago
If you really don't want to touch Visual Studio/MSVC then you can try to compile with clang and use lldb: https://lldb.llvm.org/. Source: over 1 year ago
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