Metaplay is the only backend that's purpose-built to handle every stage of production of a top-tier mobile game, from your first line of code right through to liveops and player support.
That means Metaplay comes with everything you need not only to get started making your game, but also to ensure you can scale it reliably, and serve your players better than any other game can once you make it big.
When you start developing your game, Metaplay's built-in workflows and tooling help you work better and faster, while features common to top-grossing games are built-in if you need them, saving you more precious development time.
Once your game is shipped, you can rely on Metaplay's robust and battle-tested cloud infrastructure to support you as you scale. And when you get to the top, Metaplay has the tools you'll need to quickly and effectively operate your game and serve millions of players per day, like data management pipelines, over-the-air update capabilities, and more.
Because Metaplay is fully customisable and extensible, it's easy to add new features and modify existing ones whenever you need to.
Crucially, Metaplay ships as source code deployed into your own cloud, so you'll always be in full control over your game and your data.
Ultimately, making games with Metaplay is the only way to guarantee the exact same security, flexibility and control as a custom top-tier in-house backend, without having to make or manage it yourself.
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Based on our record, GDevelop seems to be more popular. It has been mentiond 75 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community. Take a look at: https://itch.io/game-development/engines/most-projects And https://www.gamedeveloper.com/blogs/the-generous-space-of-alternative-game-engines-a-curation- If you look at both of these you'll see just how many engines there are... - Source: Hacker News / 8 months ago
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/ It has everything you need, is free and its VISUAL PROGRAMMING is fab... - Source: Hacker News / 8 months ago
Another engine that you can consider is GDevelop https://gdevelop.io. Source: 11 months ago
If you’re down for a 2D project checkout GDevelop. It’s designed with a visual workflow in mind and programs with predefined actions and triggers, so if you’re comfortable laying out 2D assets if very easy to make them interactive, without knowing any code. Source: 11 months ago
GDevelop is a free, no-code game engine that uses drag-and-drop functionality and menus to build games. It supports Javascript to impliment more complex code. To find out more go to – How to get started making a video game: GDevelop 5 (part one). Source: 11 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
Photon - The fastest way to build beautiful Electron apps using simple HTML and CSS.
Unity - The multiplatform game creation tools for everyone.
PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Beamable - Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity.