Software Alternatives, Accelerators & Startups

GameplayKit VS Anime.js

Compare GameplayKit VS Anime.js and see what are their differences

GameplayKit logo GameplayKit

Architect and organize your game logic.

Anime.js logo Anime.js

Lightweight JavaScript animation library
  • GameplayKit Landing page
    Landing page //
    2023-04-20
  • Anime.js Landing page
    Landing page //
    2021-12-27

GameplayKit videos

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Anime.js videos

Intro to Anime.js - The JavaScript Animation Engine

Category Popularity

0-100% (relative to GameplayKit and Anime.js)
Game Development
100 100%
0% 0
Javascript UI Libraries
0 0%
100% 100
Game Engine
100 100%
0% 0
Charting Libraries
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare GameplayKit and Anime.js

GameplayKit Reviews

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Anime.js Reviews

Top 20 Javascript Libraries
One of the best animation libraries that makes staggering follow-through animations so simple, Anime.js is light-weight and comes with a clean yet powerful API. With Anime, timing plays an important role, and you can set various properties of CSS at different timings on the same element, and the element moves smoothly as per the transforms. Anime works with SVG, CSS, HTML,...
Source: hackr.io

Social recommendations and mentions

Based on our record, Anime.js seems to be a lot more popular than GameplayKit. While we know about 40 links to Anime.js, we've tracked only 3 mentions of GameplayKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

GameplayKit mentions (3)

  • What is the best method in SpriteKit to have a node track another sprite such as the player?
    Alternatively, you could define some behaviors using GameplayKit, which has some integrations with SpriteKit in the editor which would allow you to, say, click a node in the scene editor and enter the node's speed instead of defining it with code. That's a more advanced topic, however, so if you're interested in going that route, you'll need to read through the whole GameplayKit reference to get a feel for how... Source: over 1 year ago
  • Facts about State Machines
    For people developing on Apple platforms don’t miss the state machines that are part of Gameplay Kit. It’s pretty simple to use them for anything, not just games. https://developer.apple.com/documentation/gameplaykit. - Source: Hacker News / over 1 year ago
  • Looking for tutorials or documentation on top-down tilemapped games via SpriteKit.
    Or the sample code here, and the related WWDC presentation. Source: almost 2 years ago

Anime.js mentions (40)

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What are some alternatives?

When comparing GameplayKit and Anime.js, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

Pixi.js - Fast lightweight 2D library that works across all devices

Stately Viz - Visualize, simulate, and inspect your state machines

p5.js - JS library for creating graphic and interactive experiences

Blitz3D - Create 2D and 3D Games for Windows.

GSAP - GSAP (GreenSock Animation Platform) is a suite of JavaScript tools for high-performance animations that work in all major browsers.