This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than fx. While we know about 204 links to Unity, we've tracked only 20 mentions of fx. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Fx improves this with an interactive JSON processor made for developers. It combines viewing capabilities with powerful transformation functions that make complex data manipulation simple. - Source: dev.to / about 1 month ago
Coincidentally, yesterday I decided I needed a JSON TUI and landed on fx (https://github.com/antonmedv/fx), which seems to have come out of the Wave terminal project and looks quite similar to jless. Also uses vim keybindings. - Source: Hacker News / 8 months ago
This is great, I could see myself using it daily. The only hindrance I've found so far is navigating large responses. Would be cool to have some way to collapse chunks of JSON (a la https://github.com/antonmedv/fx), or even just more vim key navigation, like G/gg, %, {/}, and search. - Source: Hacker News / 11 months ago
Neat! You mentioned not getting the hang of jq, have you played with fx? Source: about 2 years ago
This looks like something I'd use often. Thanks for creating it! For anyone who's not familiar, Anton is also behind the highly useful fx[0] for wrangling JSON data in the terminal. [0] https://github.com/antonmedv/fx. - Source: Hacker News / over 2 years ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 12 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
jq - jq is like sed for JSON data - you can use it to slice and filter and map and transform structured...
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