Based on our record, LOVE 2D seems to be a lot more popular than FNA. While we know about 181 links to LOVE 2D, we've tracked only 16 mentions of FNA. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: 12 months ago
Https://fna-xna.github.io/ this explains it better. Source: over 1 year ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: almost 2 years ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: almost 2 years ago
So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: almost 2 years ago
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together. There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher. I wonder if you could spend some time prototyping some of his ideas in LÖVE... - Source: Hacker News / 4 months ago
* When a cell is born it randomly takes on the color of one of its (3) parents. To try it out: 1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com) 2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and... - Source: Hacker News / 4 months ago
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post. - Source: dev.to / 4 months ago
I got it – these are the steps I took: 1. Download Love from https://love2d.org/. - Source: Hacker News / 4 months ago
LibGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame. Source: 5 months ago
Godot Engine - Feature-packed 2D and 3D open source game engine.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Unity - The multiplatform game creation tools for everyone.
FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.
TIC-80 - TIC-80 is a fantasy computer where you can make, play and share tiny games.
Bevy Game Engine - A collection of awesome Bevy projects. Contribute to bevyengine/awesome-bevy development by creating an account on GitHub.