Based on our record, Pixi.js should be more popular than Experiments With Google. It has been mentiond 5 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This is a sort of replacement for https://experiments.withgoogle.com/ (cue stale shutdown joke). - Source: Hacker News / 6 months ago
I've taught a college course on technology and the Humanities (called Intro to Digital Humanities) for several years that has a couple weeks on AI. When I started teaching it, I had students learn the basics of supervised learning and play around with Google Experiments and Artbreeder, and talk about deep fakes and such. The goal was to find creative/fun test cases for AI while thinking lightly about the ethical... Source: 7 months ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Chrome Experiments - Creative code for the web, Chrome WebGL Experiments
p5.js - JS library for creating graphic and interactive experiences
To Build Something - Find side project help and collaborators
Anime.js - Lightweight JavaScript animation library
FlappyLearning - Program learning to play Flappy Bird by machine learning (Neuroevolution)
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.