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DragonRuby Game Tookit VS clang

Compare DragonRuby Game Tookit VS clang and see what are their differences

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DragonRuby Game Tookit logo DragonRuby Game Tookit

Tiny, fast and cross-platform, 2D game engine in Ruby.

clang logo clang

C, C++, Objective C and Objective C++ front-end for the LLVM compiler.
  • DragonRuby Game Tookit Landing page
    Landing page //
    2021-10-08
  • clang Landing page
    Landing page //
    2021-08-01

DragonRuby Game Tookit features and specs

  • Cross-Platform Support
    DragonRuby Game Toolkit enables game developers to seamlessly deploy their games on multiple platforms, including Windows, macOS, Linux, and consoles like Nintendo Switch, without extensive platform-specific code changes.
  • Lightweight and Fast
    DragonRuby is designed to be lightweight, allowing for fast game development and deployment. Its efficient runtime ensures good performance, especially on resource-constrained devices.
  • Ruby Programming Language
    The toolkit uses Ruby, a beginner-friendly programming language known for its simplicity and ease of learning, making it accessible for newcomers to game development.
  • Productivity
    With its concise and readable code, developers can prototype and iterate swiftly, enhancing productivity and enabling quick updates and changes during game development.
  • Strong Community Support
    Developers using DragonRuby benefit from an active and supportive community, including forums and resources that can help in solving problems and sharing knowledge.

Possible disadvantages of DragonRuby Game Tookit

  • Limited 3D Support
    DragonRuby Game Toolkit is primarily geared towards 2D game development, and its 3D capabilities are relatively limited compared to other engines, which may not be suitable for developers aiming to create complex 3D games.
  • Smaller Ecosystem
    Compared to larger and more established game engines, DragonRuby's ecosystem of tools, extensions, and plugins is smaller, which might limit some of the capabilities or require additional effort for certain features.
  • Learning Curve for Non-Ruby Users
    Developers unfamiliar with Ruby may face a learning curve as they adapt to the language and its paradigms, which might slow down initial development compared to using a game engine with a more familiar language.
  • Commercial License Fees
    DragonRuby requires a commercial license for larger projects, which could be a limiting factor for indie developers or small teams operating on a tight budget.

clang features and specs

  • High Performance
    Clang is known for its fast compilation time and efficient use of memory, which makes it ideal for large projects that require frequent builds.
  • Modular Design
    The modular design of Clang allows developers to easily integrate it with other tools and projects. This flexibility is particularly beneficial for custom compilers and IDEs.
  • Expressive Diagnostics
    Clang provides highly detailed and easy-to-understand error and warning messages, which help developers quickly identify and fix coding issues.
  • LLVM Infrastructure
    Being a part of the LLVM project, Clang benefits from a robust and active community. It gets frequent updates and improvements, keeping it at the forefront of compiler technology.
  • Cross-Platform Support
    Clang supports multiple platforms, including Windows, macOS, and Linux. This makes it a versatile choice for cross-platform development projects.

Possible disadvantages of clang

  • Limited Legacy Support
    Clang may not support some older or obscure language extensions that other compilers, like GCC, might handle. This can be an issue when working with legacy codebases.
  • Evolving Ecosystem
    As part of a rapidly evolving ecosystem, Clang can introduce breaking changes or deprecations that require developers to frequently update their code.
  • Resource Intensive
    Although Clang is efficient, the compilation of very large codebases might require significant system resources, potentially straining less powerful systems.
  • Less Mature in Certain Areas
    Compared to GCC, Clang can be less mature in handling certain language features or optimizations, especially in newer or less common use cases.

DragonRuby Game Tookit videos

No DragonRuby Game Tookit videos yet. You could help us improve this page by suggesting one.

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clang videos

Use Clang on Windows, Linux, and macOS

More videos:

  • Review - The Clang Swordsman
  • Review - CLANG AND BANG: BI'S AND TRI'S FOR DAYS!

Category Popularity

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Game Development
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0% 0
IDE
0 0%
100% 100
Game Engine
100 100%
0% 0
Text Editors
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100% 100

User comments

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Social recommendations and mentions

DragonRuby Game Tookit might be a bit more popular than clang. We know about 17 links to it since March 2021 and only 13 links to clang. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

DragonRuby Game Tookit mentions (17)

  • Rubymotion – Write cross-platform apps for iOS, Android and OS X in Ruby
    This project pretty much pivoted into https://dragonruby.org, a framework for making 2d games in Ruby. It's pretty active and in-development, but has nothing to do with building cross-platform apps per se. No idea why this was posted. - Source: Hacker News / 4 months ago
  • Building Game Prototypes with LÖVE
    DragonRuby did it: https://dragonruby.org/. - Source: Hacker News / 5 months ago
  • Playing with DragonRuby Game Toolkit (DRGTK)
    Last week I was working on a very simple game to test DragonRuby Game Toolkit and learn its API. - Source: dev.to / about 1 year ago
  • Ask HN: Favorite Game Engine?
    I am not primarily a game developer. But I wanted to see how some of it works. The engine that has been instrumental to it is DragonRuby Game Toolkit [0]. It was easy to set up and use. And I developed a simple game [1] following a really accessible book [2]. It uses Ruby which is an easy language to pick up- especially as someone who is experienced in Python. I really loved the experience and talked with the... - Source: Hacker News / over 1 year ago
  • Smoothly Growing and Shrinking Sprites in DragonRuby
    This post is about DragonRuby, a Ruby implementation for writing games. Check it out! - Source: dev.to / almost 2 years ago
View more

clang mentions (13)

  • dotnet cross-platform interop with C via Environment.ProcessId system call
    I want to compile C program for various operating systems from one machine, that's why on macOS M1 I use zig drop-in replacement compiler (can be used on Linux, Windows too) for cross-platform compilation. There are also clang, gcc (usually pre-installed on macOS and Linux). For Windows there are Visual Studio installer or mingw (which installs gcc). - Source: dev.to / about 2 months ago
  • S2S Compilers: Understanding Switch Case Statements
    If you are turning your source code into languages such as C or C++, it is required to have great understanding and knowledge of C/C++. Since these languages also have compilers be it GNU Compiler Collection or Clang, we have to do a lot of digging and researching around their features and functionalities. There is a lot of benefit in that once the target codebase grows and developers start reusing the target... - Source: dev.to / about 2 months ago
  • Ready to miss a semi colon and spend the next hour stressing over what went wrong?
    Clang is an LLVM based C compiler that "allows better diagnostics, better integration with IDEs, a license that is compatible with commercial products, and a nimble compiler that is easy to develop and maintain," compared to other options. Source: over 2 years ago
  • Alternatives of MinGW for MacOS
    VS Code is not an IDE. It's simply an editor without any built-in compiler tools. So you MUST use "other compiler" (and bintools) anyway. As I said, Apple's official C/C++ compiler is LLVM-Clang, which offers even better optimization in some tasks. Source: over 2 years ago
  • What is the point of free and open source software?
    One illustration of this came in 2015 when Stallman decided he Would rather prevent the Gnu Compiler Collection from supporting modern IDE features like symbol completion, than allow GCC front ends to be paired with free-but-not-copyleft backends like LLVM and Clang: "Since LLVM and Clang are not copylefted, they invite nonfree extensions. They are a gaping hole in the defensive wall around our city." Allowing... - Source: dev.to / almost 3 years ago
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What are some alternatives?

When comparing DragonRuby Game Tookit and clang, you can also consider the following products

Godot Engine - Feature-packed 2D and 3D open source game engine.

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

Gosu - Gosu is a 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows, and Linux.

PyCharm - Python & Django IDE with intelligent code completion, on-the-fly error checking, quick-fixes, and much more...

Defold Engine - Defold lets you quickly build high performing, cross-platform games together with your team.

Tiny C Compiler - The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.