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Pixi.js might be a bit more popular than Draggable JS. We know about 5 links to it since March 2021 and only 5 links to Draggable JS. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Last time I did this a few years ago with jquery-ui-sortable: https://blog.corsego.com/ruby-on-rails-sexy-basic-trello-clone. I haven't tried doing this with any other modern drag-and-drop libraries, but I think my next go-to would be https://shopify.github.io/draggable/. Source: about 1 year ago
My startup team is working on a new project and elected Tailwind this week. Konsta looks like a great fit as we want to work well on mobile. Wondering if there are plans to add a grid system and/or drag+drop? We're looking to implement an Instagram like grid of cards and currently using DraggableJS https://shopify.github.io/draggable. Having an integrated solution would help us avoid haphazard glue code. - Source: Hacker News / about 1 year ago
Draggable has the... Funkiest examples btw. Like 3D dragging funky. Source: about 1 year ago
For vanilla js maybe something like https://shopify.github.io/draggable/ or https://interactjs.io/. Source: over 1 year ago
Https://shopify.github.io/draggable/ I found this library from Shopify that might point him in the right direction if he wants to use a library. Source: about 3 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Dragula - A drag and drop library for developers
p5.js - JS library for creating graphic and interactive experiences
Deku - Functional view library for building UI components as an alternative to React
Anime.js - Lightweight JavaScript animation library
react-beautiful-dnd - Beautiful and accessible drag and drop for lists with React - atlassian/react-beautiful-dnd
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.