Based on our record, Draft.js should be more popular than Pixi.js. It has been mentiond 24 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I've always used Quill and always satisfied with it. It can be adapted to React Native as well. Despite the most popular RTE is Draft js it has some limitations on mobile. Source: 11 months ago
To be able to create an editor, the only requirement is to know how to set up a ReactJS (or NextJs) project. We're going to use draft-js and contenido packages in this tutorial. - Source: dev.to / 12 months ago
Briefly and as the draft-js official site says, its a. - Source: dev.to / about 1 year ago
I want to note that it was previously decided to use DraftJS as HTML-WYSIWYG implementation. Looking ahead I want to emphasize that I wasn’t going to “reinvent the wheel”. On the opposite, the first thing I did was a search for similar solutions. But to my astonishment, I haven’t found even a single similar solution. - Source: dev.to / over 1 year ago
If you want to write the GUI code in Rust, you'd need something like Dioxus (which uses Tauri under the hood). But note that the Rust GUI ecosystem is still new, so I doubt we have something like Draft.js (a wysiwyg editor component for React). There's a lot of complexity involved in writing a text editor, and I'll suspect you'll have to handle a lot of that yourself. Source: almost 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Quill - Powerful, API-driven rich text editor
p5.js - JS library for creating graphic and interactive experiences
Trix - A rich text editor for everyday writing.
Anime.js - Lightweight JavaScript animation library
ProseMirror - A toolkit for building rich-text editors on the web
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.