Based on our record, Diun should be more popular than VisualVM. It has been mentiond 34 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Thanks, I used to use it. I moved to using diun to just notify of updates but not apply them though. Source: 6 months ago
If your apps are container images, then there are tools like diun, watchtower and whatsupdocker, those can watch the image repository (like Docker Hub) and notify you if a new/updated image has been found. Some can even download and auto-update for you, but that comes at some risk of course. Source: about 1 year ago
Watchtower is inferior to a project like DIUN this way. Because with double you can actually be notified by newer image versions and act accordingly. But automatic updates (which latest is aswell) are bad practice. Source: about 1 year ago
Diun is very similar to that, but it doesnt auto-update, just notifies but does that very well imo. Source: about 1 year ago
Seems very similar to diun but I like the feature to put containers into groups. Source: about 1 year ago
If you're curious, attach VisualVM and watch the RAM usage graph. You'll notice that Java performs garbage collections long before reaching allocating the maximum amount of RAM allocated, and you can't even feel any performance issue in-game. Source: about 1 year ago
Hangs and deadlocks are significantly harder to debug. A first step is taking a thread dump so you can see what each thread in the JVM is currently trying to do. I like VisualVM for this, you can also use the command-line tools jps -l (to list all Java PIDs) and jstack for taking a thread dump. Source: about 1 year ago
The Java VisualVM project is an advanced dashboard for Memory and CPU monitoring. It features advanced resource visualization, as well as process and thread utilization. - Source: dev.to / about 1 year ago
This sounds like a server thread freeze/deadlock/crash or something. I think I would start debugging this using a tool like VisualVM; attach it to the game, wait for the hang, take a thread dump, and check what the server thread is up to. Source: about 1 year ago
Just wanted to chip in to say that /u/UtilFunction is correct. The proper way to measure memory consumption of any Java application independent of which garbage collector is used is to perform a heap dump (which automatically forces a complete garbage collection). I like to use VisualVM for that. Source: about 1 year ago
NewReleases - Stop wasting your time checking manually if some piece of software is updated. Get Email, Slack, Telegram, Discord, Hangouts Chat, Microsoft Teams, Mattermost, Rocket.Chat, or Webhooks notifications.
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